(01-27-2013, 01:12 PM)Kman Wrote: Well yeah that's what spotlights are for. Besides not having to worry about shadows makes them just that much easier to use.
It would be easier if the point light can cast shadows
Why do you think? It's graphically intensive to compute shadows, having just a few shadow-casting spotlights alone can harm your FPS, if every single light cast shadows, the engine would shudder to a halt.
Pointlights are nice. Using them in conjunction with spotlights can create some wonderful effects.
Looks really good Kiandra, my only recommendation is to add a large/medium sized (based on the objects in scene, I'd go with a radius of maybe 8-9) in front of the angel against the wall. Make it match the light coming down but darker, but a bit noticeable, Basically try to simulate reflective light. Again, only a subtle light, but it'll make it feel a bit more natural.
EDIT: I also suggest sizing the tile smaller. The rocks on the ground seem a bit too big.
And I'm with Kman... How are pointlights a bitch? When used right, they can make a convincing scene just fine. The fact that they don't cast shadows is a LOT more controllable and helpful than you may think...
(This post was last modified: 01-28-2013, 08:53 AM by Statyk.)
(01-28-2013, 08:50 AM)Statyk Wrote: And I'm with Kman... How are pointlights a bitch? When used right, they can make a convincing scene just fine. The fact that they don't cast shadows is a LOT more controllable and helpful than you may think...
A geeze, awkwardly interrupting the derailing of this thread again
Spoiler below!
Does it look better now (and as a background)? I know you didn't mean "put a torch in" by "add a point light in front of the angel", I just thought maybe a torch would look kind of cool!
(also, obviously using pointlights wrong would make a scene look uglier than Mr. FlappyJaw's backside, but the same holds true for spotlights and boxlights. For me, pointlights were the easiest to figure out and make use of. Yay, I contributed to derailing the thread)
(This post was last modified: 01-29-2013, 12:29 AM by CarnivorousJelly.)
(01-29-2013, 12:29 AM)Kiandra Wrote: A geeze, awkwardly interrupting the derailing of this thread again
Spoiler below!
Does it look better now (and as a background)? I know you didn't mean "put a torch in" by "add a point light in front of the angel", I just thought maybe a torch would look kind of cool!
(also, obviously using pointlights wrong would make a scene look uglier than Mr. FlappyJaw's backside, but the same holds true for spotlights and boxlights. For me, pointlights were the easiest to figure out and make use of. Yay, I contributed to derailing the thread)
That looks really nice! I like it !
I hope I'll find how to use pointlights in the right way.
(01-29-2013, 12:29 AM)Kiandra Wrote: A geeze, awkwardly interrupting the derailing of this thread again
Spoiler below!
Does it look better now (and as a background)? I know you didn't mean "put a torch in" by "add a point light in front of the angel", I just thought maybe a torch would look kind of cool!
(also, obviously using pointlights wrong would make a scene look uglier than Mr. FlappyJaw's backside, but the same holds true for spotlights and boxlights. For me, pointlights were the easiest to figure out and make use of. Yay, I contributed to derailing the thread)
Looks good... I like the lighting. Though those billboards bother me a bit. Maybe you should try to make them a bit less opaque.