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		| Gilligan's Hell   Posting Freak
 
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			|  Permanent Enemy & Custom Enemy Adding 
 
				In my Custom story, I'm planning on using custom enemies and on some occasions later in the game, they don't de-spawn, basically they're Permanent patrols. I Need help
			 
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	| 02-13-2013, 10:55 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Permanent Enemy & Custom Enemy Adding 
 
				So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean?
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 02-13-2013, 10:58 AM |  |  
	
		| Gilligan's Hell   Posting Freak
 
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			| RE: Permanent Enemy & Custom Enemy Adding 
 
				 (02-13-2013, 10:58 AM)JustAnotherPlayer Wrote:  So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean? Exactly
			 
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	| 02-13-2013, 11:04 AM |  |  
	
		| No Author   Posting Freak
 
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			| RE: Permanent Enemy & Custom Enemy Adding 
 
				That's pretty simple. First you need to do is make a circle patrol node. And then you create and a script area where he goes through that area. After that you script the "script area" bý using the same script(the script of your monster patrol area).
 
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	| 02-13-2013, 11:12 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Permanent Enemy & Custom Enemy Adding 
 
				 (02-13-2013, 11:04 AM)Paint the man cut the lines Wrote:   (02-13-2013, 10:58 AM)JustAnotherPlayer Wrote:  So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean?Exactly For the pathnode looping thing, go the link below.
http://wiki.frictionalgames.com/hpl2/tut...rpathnodes 
Especially, in the "Loop" category.
 
For the no despawn thing, you edit that in the Model Editor in the .ent file.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 02-13-2013, 11:15 AM |  |  
	
		| No Author   Posting Freak
 
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			| RE: Permanent Enemy & Custom Enemy Adding 
 
				 (02-13-2013, 11:15 AM)JustAnotherPlayer Wrote:   (02-13-2013, 11:04 AM)Paint the man cut the lines Wrote:  For the pathnode looping thing, go the link below. (02-13-2013, 10:58 AM)JustAnotherPlayer Wrote:  So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean?Exactly http://wiki.frictionalgames.com/hpl2/tut...rpathnodes
 Especially, in the "Loop" category.
 
 For the no despawn thing, you edit that in the Model Editor in the .ent file.
 
Or you can do that if you think my opinion is too hard.
			 
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	| 02-13-2013, 11:18 AM |  |  |