Gilligan's Hell
Posting Freak
Posts: 851
Threads: 17
Joined: Feb 2012
Reputation:
36
|
Permanent Enemy & Custom Enemy Adding
In my Custom story, I'm planning on using custom enemies and on some occasions later in the game, they don't de-spawn, basically they're Permanent patrols. I Need help
The International Narcotics Traffic
|
|
02-13-2013, 10:55 AM |
|
PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Permanent Enemy & Custom Enemy Adding
So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean?
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
02-13-2013, 10:58 AM |
|
Gilligan's Hell
Posting Freak
Posts: 851
Threads: 17
Joined: Feb 2012
Reputation:
36
|
RE: Permanent Enemy & Custom Enemy Adding
(02-13-2013, 10:58 AM)JustAnotherPlayer Wrote: So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean? Exactly
The International Narcotics Traffic
|
|
02-13-2013, 11:04 AM |
|
No Author
Posting Freak
Posts: 962
Threads: 10
Joined: Jun 2012
Reputation:
13
|
RE: Permanent Enemy & Custom Enemy Adding
That's pretty simple.
First you need to do is make a circle patrol node. And then you create and a script area where he goes through that area. After that you script the "script area" bý using the same script(the script of your monster patrol area).
|
|
02-13-2013, 11:12 AM |
|
PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Permanent Enemy & Custom Enemy Adding
(02-13-2013, 11:04 AM)Paint the man cut the lines Wrote: (02-13-2013, 10:58 AM)JustAnotherPlayer Wrote: So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean? Exactly For the pathnode looping thing, go the link below.
http://wiki.frictionalgames.com/hpl2/tut...rpathnodes
Especially, in the "Loop" category.
For the no despawn thing, you edit that in the Model Editor in the .ent file.
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
02-13-2013, 11:15 AM |
|
No Author
Posting Freak
Posts: 962
Threads: 10
Joined: Jun 2012
Reputation:
13
|
RE: Permanent Enemy & Custom Enemy Adding
(02-13-2013, 11:15 AM)JustAnotherPlayer Wrote: (02-13-2013, 11:04 AM)Paint the man cut the lines Wrote: (02-13-2013, 10:58 AM)JustAnotherPlayer Wrote: So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean? Exactly For the pathnode looping thing, go the link below.
http://wiki.frictionalgames.com/hpl2/tut...rpathnodes
Especially, in the "Loop" category.
For the no despawn thing, you edit that in the Model Editor in the .ent file.
Or you can do that if you think my opinion is too hard.
|
|
02-13-2013, 11:18 AM |
|
|