(03-02-2013, 01:06 PM)JustAnotherPlayer Wrote: Question is, how do you make the windows from blue to a bit yellowish?
There are blue and yellow window models for almost every type of window/light source (I think there are a few in dungeonbased that are only available in one color). Just look around towards the bottom of the "walls" section in any given building set.
SUCH WALL IN SUCH COLOR DOES NOT EXIST!
U BLIND BRO ?
He's not blind, there isn't a yellow version of the 180 wall. I just put a yellow billboard in front of them to give them the right colour. Of course anyone with model editing skills could change the windows' colour easily (I just don't have those skills).
(03-02-2013, 01:27 PM)BeeKayK Wrote: Kindra, I'm a little sceptic with the 2 large doors... are they needed?
Why would there be 2 large doors...?
When looking away from that... awesome! I really enjoy overgrown maps! It gives you are feeling like there is massive amounts of secret exploring
Two large doors because I like the symmetry (lame excuse). Interacting with the open one will cause the first ending of the game; the closed one is for if the player chooses to continue further into the castle, in which case s/he will need to go outside (through that door) at a later point to retrieve an item.
^ most descriptive excuse/reasoning ever. TL;DR - they lead to two different areas when interacted with: one to the game-ending (presumably the front yard of the castle although you won't get to see it) and one to the courtyard/graveyard areas.
(This post was last modified: 03-02-2013, 08:08 PM by CarnivorousJelly.)
(03-03-2013, 12:56 AM)DogFood Wrote: imo, its perfect. Not too much, not too little. But hey, that's just my taste : )
--something completely unrelated:
Dammit, do you guys only make these rooms for screenies ? i would REALLY like to play a well made CS like this. (talking to everyone here)
Everything I've posted is going into my CS : D (except the custom menu bg I made)
And thank you, DogFood, you made my day with that!
Edit: tried adding some moist_wall decals and fixed the billboards; took screen shots from 3/4 angles that I have previously shown on here to clear up any confusion.
Spoiler below!
(This post was last modified: 03-03-2013, 07:55 AM by CarnivorousJelly.)
(03-03-2013, 12:56 AM)DogFood Wrote: Dammit, do you guys only make these rooms for screenies ? i would REALLY like to play a well made CS like this. (talking to everyone here)
^This.
(This post was last modified: 03-03-2013, 08:03 AM by No Author.)
my only qualm with this is the fog (it cuts through the ground and doesn't really look colored). Also, the spiderweb and ground crack decals/static objs are way too glow-y; unless its in a really bright area, it looks weird.
final suggestion, add the grass decal to that dirt-part of the floor that grass is growing out of. Aside from that, everything else looks great.