| User01   Member
 
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			| moving object 
 
				Since AddEnemyPatrolNode doesn't work on entities, can i make that a object (entity) when it gets active, it should move, like following a path?
			 
				
(This post was last modified: 03-23-2013, 02:07 AM by plutomaniac.)
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	| 03-03-2013, 06:55 AM |  | 
	
		| No Author   Posting Freak
 
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			| RE: moving object 
 
				Edit it in the model editor.
			 
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	| 03-03-2013, 07:38 AM |  | 
	
		| The chaser   Posting Freak
 
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			| RE: moving object 
 
				Nope.
 Just edit it in the model editor and set it to MoveObject. Then, with SetMoveObjectState("Object", 1.0);
 
 you can do the movement.
 
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  | 
	| 03-03-2013, 10:06 AM |  | 
	
		| User01   Member
 
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			| RE: moving object 
 
				Ok I changed it to MoveObject and saved it in my custom story. Now how can I use it in Level Editor?Or do I need to copy it to the entities too, and other people can play my map and actually see the object?
 
 And I dont really know why  SetMoveObjectState? I dont want to make the object moveable, i want to make it like follow a path or to move itself for a short time
 
				
(This post was last modified: 03-03-2013, 04:33 PM by User01.)
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	| 03-03-2013, 04:23 PM |  |