OriginalUsername
Posting Freak
Posts: 896
Threads: 42
Joined: Feb 2013
Reputation:
34
|
RE: Smoke's models (Taking requests)
Okay, I got the ao map done, thanks for that . But do you have any tips on how to create the spec map? Just lay everything down in the uv texture editor, take a snapshot, load in into gimp or photoshop, and start painting everything? It feels like it's too easy
|
|
04-08-2013, 01:37 PM |
|
The chaser
Posting Freak
Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation:
113
|
RE: Smoke's models (Taking requests)
There's the easy solution: Dessaturate the pic and regulate the black and white (and grey) in the black and white levels. It's what I do to get a fast specular map.
THE OTHERWORLD (WIP)
Aculy iz dolan.
|
|
04-08-2013, 01:46 PM |
|
OriginalUsername
Posting Freak
Posts: 896
Threads: 42
Joined: Feb 2013
Reputation:
34
|
RE: Smoke's models (Taking requests)
(04-08-2013, 01:46 PM)The chaser Wrote: There's the easy solution: Dessaturate the pic and regulate the black and white (and grey) in the black and white levels. It's what I do to get a fast specular map.
And now in words which a non-english guy can understand?
|
|
04-08-2013, 01:50 PM |
|
WALP
Posting Freak
Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation:
45
|
RE: Smoke's models (Taking requests)
(04-08-2013, 01:50 PM)Smoke Wrote: (04-08-2013, 01:46 PM)The chaser Wrote: There's the easy solution: Dessaturate the pic and regulate the black and white (and grey) in the black and white levels. It's what I do to get a fast specular map.
And now in words which a non-english guy can understand?
Dessaturate is a feuture you use to remove the color from your image.
|
|
04-08-2013, 02:59 PM |
|
OriginalUsername
Posting Freak
Posts: 896
Threads: 42
Joined: Feb 2013
Reputation:
34
|
RE: Smoke's models (Taking requests)
(04-08-2013, 02:59 PM)martinnord Wrote: (04-08-2013, 01:50 PM)Smoke Wrote: (04-08-2013, 01:46 PM)The chaser Wrote: There's the easy solution: Dessaturate the pic and regulate the black and white (and grey) in the black and white levels. It's what I do to get a fast specular map.
And now in words which a non-english guy can understand?
Dessaturate is a feuture you use to remove the color from your image.
Aha, thank you
|
|
04-08-2013, 03:04 PM |
|
OriginalUsername
Posting Freak
Posts: 896
Threads: 42
Joined: Feb 2013
Reputation:
34
|
RE: Smoke's models (Taking requests)
I just downloaded a program called crazybump. It seems like this program will make all the different files (AO, normal, etc.) Is this the right way? Or will it mess up my textures?
|
|
04-08-2013, 04:20 PM |
|
The chaser
Posting Freak
Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation:
113
|
RE: Smoke's models (Taking requests)
It depends. Go to the specular thing, and go trying. You know, save and look at the material editor. The result changes automatically
PD: I'm not english either, I'm Spanish, but with this forum I have learnt a lot.
THE OTHERWORLD (WIP)
Aculy iz dolan.
|
|
04-08-2013, 04:38 PM |
|
OriginalUsername
Posting Freak
Posts: 896
Threads: 42
Joined: Feb 2013
Reputation:
34
|
RE: Smoke's models (Taking requests)
(04-08-2013, 04:38 PM)The chaser Wrote: It depends. Go to the specular thing, and go trying. You know, save and look at the material editor. The result changes automatically
PD: I'm not english either, I'm Spanish, but with this forum I have learnt a lot.
I know, but I just didn't know what dessaturate ment
Edit: I understand the problem with the specular map, that won't work because the program doesn't know how shiny it should be, right?
2nd edit: Also, is there a better way to scale down my model so it isn't needed in the level editor? Just scale everything down in maya or is there a better way in the modeleditor? (I've tried it in the modeleditor, but it made an .ent instead of an .dae file.)
|
|
04-08-2013, 05:12 PM |
|
Traggey
is mildly amused
Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation:
185
|
RE: Smoke's models (Taking requests)
You don't really want to make anything else but Normal and Cavity maps with crazybump, unless you're making a tiling texture, Crazybump does not produce proper spec/AO/Height maps.
|
|
04-08-2013, 06:25 PM |
|
OriginalUsername
Posting Freak
Posts: 896
Threads: 42
Joined: Feb 2013
Reputation:
34
|
RE: Smoke's models (Taking requests)
(04-08-2013, 06:25 PM)Traggey Wrote: You don't really want to make anything else but Normal and Cavity maps with crazybump, unless you're making a tiling texture, Crazybump does not produce proper spec/AO/Height maps.
Alright, I'll keep that in mind. And how about my other question? About the scaling?
|
|
04-08-2013, 07:30 PM |
|
|