Okay guys, for now, I will put it to rest. As you map more, you learn more techniques, so I may be able to provide better stuff in future.
What I added: (based on the original design)
- Plenty of sofas around the wall along the far wall from the stairs
- A bar with many bottles near the stairs
- The ballroom like floor
- The small stage with a piano (which removed the corner room)
- An interactable script which plays Ballroom music around the piano.
- Wooden welders along the roof
- Lowered tiling on the roof
- More support for the roof and balcony
- Wooden panel with 0.5 Y scale between the balcony floor and "roof"
- An interactable bed which restores Sanity when rested on (off screen)
- An extra, fat chandelier between to smaller two
What I didn't add (and reason):
- A large window: Architecturally, I cannot fit one in on either end of the room, and wherever I can, it would either be too high or not large enough.
- A "hole" in the roof: There is a storey above; which is actually essential for the story.
What I will add:
- Maybe a custom painting or two along the far wall based on the third picture
- A light source above the dark spot visible in the third image.
- A flashback (when I learn how to work these).
Comments:
The floor, I will admit, DOES kinda look like a Disco kind of thing
Ballroom floors are generally reflective, and the bright candles from the chandelier sort of give off the reflection I kind of want, plus the room is quite generally bright, so regardless of the disco like tiling or reflection, it is still just reflection.
I will keep the white shiny tiles as they are. Personally they look lovely as compared to just a random carpet to dance on (specially the carpets in Amnesia...) xD
I shall move onto my next area, which is an Art Gallery. A smaller, single storey area which has a puzzle of some sort in it. I will not reveal anything about it, even I do not know the puzzle. That's up to my female friend CJ
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To the admin: For now, we can mark this as [SOLVED] if needed be