(05-01-2013, 07:00 PM)Diz Wrote: I loved the way music was handled in The Dark Descent to immerse and enhance the atmosphere and emotions from end to finish throughout the game. At the same time, some players complain that monster themes can give a sense of security and indicate with certainty whether one is around or not.
Will music play just as big a role in A Machine For Pigs, and if there are any monster themes, can we expect a general change of mechanics in how they operate with encounters and terrifying situations?
Music will still be absolutely central - it's a big part of who we are as a studio, and one of the things we really believe is its one of the most powerful tools for immersion in the handbook. But - yeah, we know all about the "inch forwards until the monster theme starts, then run away until it finishes, then go forwards again" exploits and you won't get away with that this time around