Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help for Script for making a sound active
Wank Offline
Junior Member

Posts: 28
Threads: 11
Joined: May 2013
Reputation: 0
#1
Help for Script for making a sound active

How do you make a sound active? My sound file is named "Sound_4"
(This post was last modified: 05-25-2013, 07:19 PM by Wank.)
05-25-2013, 07:18 PM
Find
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#2
RE: Help for Script for making a sound active

You can't.

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-26-2013, 02:03 AM
Find
OriginalUsername Offline
Posting Freak

Posts: 896
Threads: 42
Joined: Feb 2013
Reputation: 34
#3
RE: Help for Script for making a sound active

You could place a script_area and use the PlaySoundAtEntity command and the .snt file to make it loop.
05-26-2013, 12:36 PM
Find




Users browsing this thread: 2 Guest(s)