Wank
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Help for Script for making a sound active
How do you make a sound active? My sound file is named "Sound_4"
(This post was last modified: 05-25-2013, 07:19 PM by Wank.)
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05-25-2013, 07:18 PM |
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PutraenusAlivius
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RE: Help for Script for making a sound active
You can't.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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05-26-2013, 02:03 AM |
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OriginalUsername
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RE: Help for Script for making a sound active
You could place a script_area and use the PlaySoundAtEntity command and the .snt file to make it loop.
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05-26-2013, 12:36 PM |
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