RE: Amnesia keeps crashing when I try to load my custom story
Again, try replicating precisely the structure of a working CS (download one if you haven't already), or the structure set out in that tutorial. The way you have it now might work and there might be another issue, but you need to eliminate any possible causes and currently you're using a non-standard setup, so it seems like a good place to start
Once you've done that, if you're still having issues, post up the latest log so we can see if anything has changed
RE: Amnesia keeps crashing when I try to load my custom story
(05-31-2013, 12:17 PM)Adrianis Wrote: Again, try replicating precisely the structure of a working CS (download one if you haven't already), or the structure set out in that tutorial. The way you have it now might work and there might be another issue, but you need to eliminate any possible causes and currently you're using a non-standard setup, so it seems like a good place to start
Once you've done that, if you're still having issues, post up the latest log so we can see if anything has changed
Ok let me first post my cfg file that you can maybe allready find a flaw there
RE: Amnesia keeps crashing when I try to load my custom story
MapsFolder = "maps/"
That line means that you're map can be found in <Location of .cfg file>\maps\
Is it in a folder like that? Or are the .map & .hps files loose with the .cfg? Assuming you haven't followed the advice I provided, the files aren't located in a folder called maps.
That line means that you're map can be found in <Location of .cfg file>\maps\
Is it in a folder like that? Or are the .map & .hps files loose with the .cfg? Assuming you haven't followed the advice I provided, the files aren't located in a folder called maps.
The problem keeps persisting, I have followed all the instructions you have given me. Created and extra english lang file, changed the maps issue in my .cfg, maybe some clarity can be provided by telling you what my custom stories folder consists of. It has no extra folders, and at the moment contains mu .cfg file, my .map my .hps file and my .lang file that is all the folder contains.
RE: Amnesia keeps crashing when I try to load my custom story
Did you understand the first 2 steps in that tutorial? It explains exactly what you need
A folder under 'custom_stories\' for your CS, e.g.
...\custom_stories\Programming_CS\
Under that new folder, you have your .cfg file.
Then in this folder create a sub-folder called 'maps', so the path should be...
...\custom_stories\Programming_CS\maps\
Under here, you need your .map and .hps file
There was no issue with the 'maps' line in your .cfg, I pointed it out because you didn't realise that it was definining a path for the game to find you're maps. If you have changed it, I recommend you change it back otherwise if you correctly follow the tutorial it still won't work, because it will still be looking for the maps in the wrong place. The way defined in that tutorial is standard, it's the way all other CS's I've seen have been organised and it definitely works
If you're having problems understanding my or the tutorials instructions there is nothing wrong with that, as long as you say so.
The best thing you could do right now if you still don't have it right, is to follow my other piece of advice, which is to download a working CS that someone in the community has made, look at their folder structure, and use the same structure for your own CS. Then you don't have to bother with instructions that you might not understand - you just copy a working example.
RE: Amnesia keeps crashing when I try to load my custom story
(05-31-2013, 03:16 PM)Adrianis Wrote: Did you understand the first 2 steps in that tutorial? It explains exactly what you need
A folder under 'custom_stories\' for your CS, e.g.
...\custom_stories\Programming_CS\
Under that new folder, you have your .cfg file.
Then in this folder create a sub-folder called 'maps', so the path should be...
...\custom_stories\Programming_CS\maps\
Under here, you need your .map and .hps file
There was no issue with the 'maps' line in your .cfg, I pointed it out because you didn't realise that it was definining a path for the game to find you're maps. If you have changed it, I recommend you change it back otherwise if you correctly follow the tutorial it still won't work, because it will still be looking for the maps in the wrong place. The way defined in that tutorial is standard, it's the way all other CS's I've seen have been organised and it definitely works
If you're having problems understanding my or the tutorials instructions there is nothing wrong with that, as long as you say so.
The best thing you could do right now if you still don't have it right, is to follow my other piece of advice, which is to download a working CS that someone in the community has made, look at their folder structure, and use the same structure for your own CS. Then you don't have to bother with instructions that you might not understand - you just copy a working example.
Ok I have followed all the instructions downloaded a other custom story from the web and looked at their story structure. I have applied that to my own folders which now consists of custom_stories/Specialisation(inside this map is a maps called maps and the .cfg file and the .lang file)/maps (inside this folder we find my .map file and my .hps file.
Does it matter that all my levels are in one map file instead of separate map files?