CarnivorousJelly 
 
 
		
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	| 06-22-2013, 11:48 PM  | 
	
		
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		Wapez 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 (06-22-2013, 11:38 PM)Zokrar Wrote:  Is the lighting too bright/dark for a full moon at night?  
 
 
Too bright. Also I'd change the brightness on the wall and on the ground, since the moonlight doesn't hit the walls.
			  
			
			
 
			
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	| 06-22-2013, 11:50 PM  | 
	
		
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		7heDubz 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 
Any suggestions?
 
I lost the .map file T.t
 
OHH WAIT the backup that is about 20 minutes of work behind.. i still have that. Okay! any suggestions?
			  
			
			
 
			
				
(This post was last modified: 06-23-2013, 07:55 AM by 7heDubz.)
 
				
			 
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	| 06-23-2013, 07:54 AM  | 
	
		
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		OriginalUsername 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Pretty nice, but the billboards are too bright and so is the spotlight. Put the billboards around 0.05 and 0.09 and the spotlight dark blue-ish.
			 
			
			
			
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	| 06-23-2013, 09:03 AM  | 
	
		
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		7heDubz 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				oooookay what about these? (just a few different angles. Three pictures on spoiler) 
			 
			
			
 
			
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	| 06-23-2013, 10:08 AM  | 
	
		
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		Red 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 (06-23-2013, 10:08 AM)WIWWM Wrote:  oooookay what about these? (just a few different angles. Three pictures on spoiler) 
 In my opinion, those pics lacks detail(rocks debris and stuff). 
And the lighting could be bit brighter. And Also it seems that the rockwall 
kinda peeps a little under the welder. But anyway it's pretty   
			 
			
			
			
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	| 06-23-2013, 10:37 AM  | 
	
		
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		OriginalUsername 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Yeah, that's really nice. But like Pyöveli said, you'll need more details. Rocks, items, plants, etc.
			 
			
			
			
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	| 06-23-2013, 11:19 AM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				So, any thougts? I really hope the Image Darkness Syndrome won't affect the pictures. 
			 
			
			
 
Trying is the first step to success. 
			
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	| 06-24-2013, 12:53 AM  | 
	
		
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		Rapture 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				(1) Shadows look great, could use some 'trash' scattered around, paper, cans, plastic bottles, soda cans. 
 
(2) In-game, a blowing dust to help the mood. 
 
(2a) Also in-game, some flickering lights. 
 
(3) If the particle effect is a simulated fog/dust shined from the light, that would be pretty darn awesome. 
 
(4) The bricks scaling in the second picture is to large, and it doesn't even seem to match the ones in the top picture.
			 
			
			
			
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	| 06-24-2013, 01:30 AM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 (06-24-2013, 01:30 AM)Rapture Wrote:  (1) Shadows look great, could use some 'trash' scattered around, paper, cans, plastic bottles, soda cans. 
 
(2) In-game, a blowing dust to help the mood. 
 
(2a) Also in-game, some flickering lights. 
 
(3) If the particle effect is a simulated fog/dust shined from the light, that would be pretty darn awesome. 
 
(4) The bricks scaling in the second picture is to large, and it doesn't even seem to match the ones in the top picture. 
(1) So yea, even more details! I'll see what I can do tomorrow. 
(2) Good idea. Some small events with wind. I've already added the flickering light   
(3) I don't understand what you mean. If what particle effect? 
(4) The bricks are more meant to be a blocking wall, than a crumbling wall. I see what you mean but unfortunately I cannot make the tiling bigger without it looking stupid.
 
Thanks for the great feedback   
			 
			
			
 
Trying is the first step to success. 
			
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	| 06-24-2013, 01:47 AM  | 
	
		
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