Chap
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Getting a custom enemy to attack (without anims)
Hey guys,
I serached the forums and found a few threads on the subject but no one found an answer. I'm wondering if anyone knows a way to make a custom enemy attack the player without the model being rigged or animated?
As far as I know, the enemy will only deal damage to the player if they have an animation. I don't want to have the model animated, is there any possible way to do this?
I've tried playing around with the user variables in the modEd with no luck and I've also put the model as a water_lurker type and that works but then the model is not drawn - Any ideas?
Thanks
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08-17-2013, 10:46 PM |
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FlawlessHappiness
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RE: Getting a custom enemy to attack (without anims)
How about an animation where it does nothing?
Trying is the first step to success.
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08-18-2013, 01:22 AM |
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Chap
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Posts: 99
Threads: 16
Joined: Jul 2012
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2
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RE: Getting a custom enemy to attack (without anims)
Hmm might work. Is it possible to do that without having bones though?
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08-18-2013, 02:32 AM |
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FlawlessHappiness
Posting Freak
Posts: 3,980
Threads: 145
Joined: Mar 2012
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RE: Getting a custom enemy to attack (without anims)
No idea. I've neither rigged norcreated a model before.
Just an idea
Trying is the first step to success.
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08-18-2013, 10:38 AM |
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