Red 
 
 
		
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Way to disable enemy music? 
			 
			
				Is there any kind of way to stop immediately enemy music ? (the music that 
plays when the monsters appears.)Cause in my story, there's an event  
that gets ruined by it! The event is not in the same level as the monster but the music still plays a little when i enter the level.
			 
			
			
			
				
(This post was last modified: 08-25-2013, 07:02 PM by Red.)
 
				
			 
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	| 08-25-2013, 03:56 PM  | 
	
		
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		Daemian 
 
 
		
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RE: Way to disable enemy music? 
			 
			
				You can edit a copy of that monster and remove its music. 
Use model editor or open the .ent file as text.
			 
			
			
 
			
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	| 08-25-2013, 05:08 PM  | 
	
		
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		Red 
 
 
		
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RE: Way to disable enemy music? 
			 
			
				 (08-25-2013, 05:08 PM)Amn Wrote:  You can edit a copy of that monster and remove its music. 
Use model editor or open the .ent file as text. 
That's not really what i targeted for, the monster wouldn't have music at all then. Thanks for your effort though.
			  
			
			
			
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	| 08-25-2013, 05:19 PM  | 
	
		
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		WALP 
 
 
		
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RE: Way to disable enemy music? 
			 
			
				you could edit it to use a silent sound file instead(basically a sound file without any sound in it), I'm pretty sure there is one in amnesia folder already but if not you should be able find one online or even just make it yourself.
			 
			
			
			
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	| 08-25-2013, 05:56 PM  | 
	
		
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		Hardarm 
 
 
		
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RE: Way to disable enemy music? 
			 
			
				 (08-25-2013, 05:19 PM)Pyöveli Wrote:   (08-25-2013, 05:08 PM)Amn Wrote:  You can edit a copy of that monster and remove its music. 
Use model editor or open the .ent file as text.  
That's not really what i targeted for, the monster wouldn't have music at all then. Thanks for your effort though. 
Make the priority of the monster's music a bit lower, say like "0.25" (in the monster's .ent) 
And make the music of the event have an higher priority - "0"
			  
			
			
 
listen to boards of canada 
			
				
(This post was last modified: 08-25-2013, 05:57 PM by Hardarm.)
 
				
			 
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	| 08-25-2013, 05:57 PM  | 
	
		
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		Red 
 
 
		
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RE: Way to disable enemy music? 
			 
			
				 (08-25-2013, 05:57 PM)Hardarm Wrote:   (08-25-2013, 05:19 PM)Pyöveli Wrote:   (08-25-2013, 05:08 PM)Amn Wrote:  You can edit a copy of that monster and remove its music. 
Use model editor or open the .ent file as text.  
That's not really what i targeted for, the monster wouldn't have music at all then. Thanks for your effort though.  
Make the priority of the monster's music a bit lower, say like "0.25" (in the monster's .ent) 
And make the music of the event have an higher priority - "0" I'll give it a try. Thanks mate.
 
EDIT: It worked it's a miracle!
			  
			
			
			
				
(This post was last modified: 08-25-2013, 07:01 PM by Red.)
 
				
			 
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	| 08-25-2013, 06:29 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Way to disable enemy music? 
			 
			
				Remember that this entity will not work for others, unless you include it in the cs.
			 
			
			
 
Trying is the first step to success. 
			
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	| 08-26-2013, 12:37 PM  | 
	
		
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		Red 
 
 
		
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RE: Way to disable enemy music? 
			 
			
				 (08-26-2013, 12:37 PM)FlawlessHair Wrote:  Remember that this entity will not work for others, unless you include it in the cs. 
Yep, i know.
			  
			
			
			
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	| 08-28-2013, 04:58 PM  | 
	
		
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