Tomato Cat 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				 (08-29-2013, 08:52 PM)Apjjm Wrote:  I am against the integer to bool implicit conversion on the grounds of legible code. When the boolean type has been made available, it is best practice to use a boolean to represent a boolean value, rather than stick in some coercion to get around the fact that int isn't bool - especially when the language does not do this by default. Just use !=0 - it is far easier to see what is going on at a glance, and it's 3 extra characters. 
I agree, as well.
 
But I *think* JAP was asking for something like the SetLocalVarInt function, only for booleans.
			  
			
			
 
RAISE YOUR DONGERS ヽ༼ຈل͜ຈ༽ノ 
			
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	| 08-30-2013, 01:44 AM  | 
	
		
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		Tesseract 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				 (08-27-2013, 10:04 AM)Patrik Wrote:  Hello everyone! 
 
With Amnesia: A Machine for Pigs just around the corner, it's time to update The Dark Descent so it's able to use all those new and cool assets. 
 
While we're at it, we thought we'd turn to our awesome modding community to see if there are any script functions you feel are missing in the current version of the game. 
 
We're not making any major changes to the game, just exposing more of what's already in there to the script, so unfortunately there is a limit to how cool your suggestions can be and still make it into the update. This is mostly about making scripting easier and reducing the amount of bulky workarounds needed. 
That being said, request away and we'll see what we can do.   
YES! Please add 3DS Max support, it's a pain in the arse trying to get custom models into the engine; also, it would be good to have more flexibility with adding custom monsters and NPCs with custom animations and rigs.
			  
			
			
			
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	| 08-30-2013, 03:07 AM  | 
	
		
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		Traggey 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				3Ds max support has already been added.
			 
			
			
			
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	| 08-30-2013, 10:43 AM  | 
	
		
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		Tesseract 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				 (08-30-2013, 10:43 AM)Traggey Wrote:  3Ds max support has already been added. 
So support for Max is already part of this update?
			  
			
			
			
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	| 08-30-2013, 11:04 AM  | 
	
		
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		Traggey 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				Yes, exactly.   
			 
			
			
			
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	| 08-30-2013, 12:24 PM  | 
	
		
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		Tesseract 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				 (08-30-2013, 12:24 PM)Traggey Wrote:  Yes, exactly.   
Hell yes! This is brilliant - hopefully no more bugs after importing models and stuff.   
			 
			
			
			
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	| 08-30-2013, 12:41 PM  | 
	
		
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		Traggey 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				Nope, all works great. Animations and all.
			 
			
			
			
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	| 08-30-2013, 12:53 PM  | 
	
		
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		Javist 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				A bit out of topic question..just wondering. 
Will this upcoming update affect only the game (TDD) or tools too?
			 
			
			
 
unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep. 
			
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	| 08-30-2013, 03:48 PM  | 
	
		
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		WALP 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				 (08-30-2013, 03:48 PM)Javist Wrote:  A bit out of topic question..just wondering. 
Will this upcoming update affect only the game (TDD) or tools too? it seems to be mainly the tools and not the game
			  
			
			
			
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	| 08-30-2013, 04:01 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				With the new tools, someone could maybe enhance TDD   
			 
			
			
 
Trying is the first step to success. 
			
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	| 08-30-2013, 04:33 PM  | 
	
		
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