GoreGrinder99 
 
 
		
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How to change Servant Grunt texture/material? 
			 
			
				How to I go about changing the texture and/or the material of the Servant Grunt? I have seen Statyk's tutorial on re-texturing a bottle but I couldn't find the dds connected to the Grunt.  
 
I have also changed the material of the grunt multiple times in the Material Editor and when I load up the changed file in the Model Editor for my Grunt, it appears as it should but when placed into a map, it is the standard Grunt. 
 
How do I go about changing both of these?
			 
			
			
 
-Grind to the Gore- 
			
				
(This post was last modified: 09-25-2013, 07:23 AM by GoreGrinder99.)
 
				
			 
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	| 09-25-2013, 01:19 AM  | 
	
		
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		Rapture 
 
 
		
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RE: How to change Servant Grunt texture/material? 
			 
			
				It's in it's folder. "Amnesia the Dark Descent > Entities > Enemy > Servant_Grunt > servant_grunt.dds"
			 
			
			
			
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	| 09-25-2013, 02:08 AM  | 
	
		
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		GoreGrinder99 
 
 
		
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RE: How to change Servant Grunt texture/material? 
			 
			
				 (09-25-2013, 02:08 AM)Rapture Wrote:  It's in it's folder. "Amnesia the Dark Descent > Entities > Enemy > Servant_Grunt > servant_grunt.dds" 
Yes, but that is just the texture, correct? How would I go about changing the mat file assigned to the Grunt?
			  
			
			
 
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	| 09-25-2013, 02:14 AM  | 
	
		
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		Rapture 
 
 
		
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RE: How to change Servant Grunt texture/material? 
			 
			
				I'm a little confused to why you would want to change the " .mat" file, but to do that you just open it up (Same directory as the Grunt, called " servant_grunt.mat") and change what is under the " Diffuse", " NMap" and " Specular" sections.
 <Material> 
    <Main DepthTest="True" PhysicsMaterial="Default" Type="SolidDiffuse" /> 
    <TextureUnits> 
        <Diffuse AnimFrameTime="" AnimMode="" File="servant_grunt.dds" Mipmaps="true" Type="2D" Wrap="Repeat" /> 
        <NMap AnimFrameTime="" AnimMode="" File="servant_grunt_nrm.dds" Mipmaps="true" Type="2D" Wrap="Repeat" /> 
        <Specular AnimFrameTime="" AnimMode="" File="servant_grunt_spec.dds" Mipmaps="true" Type="2D" Wrap="Repeat" /> 
    </TextureUnits> 
    <SpecificVariables> 
        <Var Name="HeightMapScale" Value="0.05" /> 
        <Var Name="HeightMapBias" Value="0" /> 
        <Var Name="FrenselBias" Value="0.2" /> 
        <Var Name="FrenselPow" Value="8" /> 
    </SpecificVariables> 
</Material>
 I mean it's already set up for you, so I would think the only thing you would be interested in changing are the actual " Texture.dds" files already associated with it.
			  
			
			
			
				
(This post was last modified: 09-25-2013, 02:21 AM by Rapture.)
 
				
			 
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	| 09-25-2013, 02:20 AM  | 
	
		
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		GoreGrinder99 
 
 
		
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RE: How to change Servant Grunt texture/material? 
			 
			
				 (09-25-2013, 02:20 AM)Rapture Wrote:  I'm a little confused to why you would want to change the ".mat" file, but to do that you just open it up (Same directory as the Grunt, called "servant_grunt.mat") and change what is under the "Diffuse", "NMap" and "Specular" sections. 
<Material> 
    <Main DepthTest="True" PhysicsMaterial="Default" Type="SolidDiffuse" /> 
    <TextureUnits> 
        <Diffuse AnimFrameTime="" AnimMode="" File="servant_grunt.dds" Mipmaps="true" Type="2D" Wrap="Repeat" /> 
        <NMap AnimFrameTime="" AnimMode="" File="servant_grunt_nrm.dds" Mipmaps="true" Type="2D" Wrap="Repeat" /> 
        <Specular AnimFrameTime="" AnimMode="" File="servant_grunt_spec.dds" Mipmaps="true" Type="2D" Wrap="Repeat" /> 
    </TextureUnits> 
    <SpecificVariables> 
        <Var Name="HeightMapScale" Value="0.05" /> 
        <Var Name="HeightMapBias" Value="0" /> 
        <Var Name="FrenselBias" Value="0.2" /> 
        <Var Name="FrenselPow" Value="8" /> 
    </SpecificVariables> 
</Material>
  I mean it's already set up for you, so I would think the only thing you would be interested in changing are the actual "Texture.dds" files already associated with it. 
I figured it out, thank you for the help!
			  
			
			
 
-Grind to the Gore- 
			
				
(This post was last modified: 09-25-2013, 06:28 AM by GoreGrinder99.)
 
				
			 
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	| 09-25-2013, 02:36 AM  | 
	
		
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		The chaser 
 
 
		
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RE: How to change Servant Grunt texture/material? 
			 
			
			
			
 
                              THE OTHERWORLD (WIP) 
 
Aculy iz dolan.  
			
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	| 09-25-2013, 06:31 AM  | 
	
		
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		GoreGrinder99 
 
 
		
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RE: How to change Servant Grunt texture/material? 
			 
			
				Um actually, not solved... I got it to load properly with the new textures in the game but it is static, no animations, no sounds, no nothing, I can even walk through it. In the level editor however it has it's standard animation... What do I do now?! 
 
I changed both .dds files to plain black. 
 
I directed both materials to their respective .dds files. 
 
I changed the lines to direct to the .dds files in the .dea file as well. 
 
Not sure what I could have done to make this happen. 
  
Well Damn... It was set as a static object in the model editor... So, I need to re-assign everything to it... Is there a shortcut anyone knows of?
			
			
			
 
-Grind to the Gore- 
			
				
(This post was last modified: 09-25-2013, 07:32 AM by GoreGrinder99.)
 
				
			 
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	| 09-25-2013, 07:22 AM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: How to change Servant Grunt texture/material? 
			 
			
				 (09-25-2013, 07:22 AM)GoreGrinder99 Wrote:  Um actually, not solved... I got it to load properly with the new textures in the game but it is static, no animations, no sounds, no nothing, I can even walk through it. In the level editor however it has it's standard animation... What do I do now?! 
 
I changed both .dds files to plain black. 
 
I directed both materials to their respective .dds files. 
 
I changed the lines to direct to the .dds files in the .dea file as well. 
 
Not sure what I could have done to make this happen. 
 
Well Damn... It was set as a static object in the model editor... So, I need to re-assign everything to it... Is there a shortcut anyone knows of? 
...You need another servant_grunt model. Or if you would go to the hard work and re-rig him again.
			  
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 09-25-2013, 08:35 AM  | 
	
		
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		GoreGrinder99 
 
 
		
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RE: How to change Servant Grunt texture/material? 
			 
			
				 (09-25-2013, 08:35 AM)JustAnotherPlayer Wrote:   (09-25-2013, 07:22 AM)GoreGrinder99 Wrote:  Um actually, not solved... I got it to load properly with the new textures in the game but it is static, no animations, no sounds, no nothing, I can even walk through it. In the level editor however it has it's standard animation... What do I do now?! 
 
I changed both .dds files to plain black. 
 
I directed both materials to their respective .dds files. 
 
I changed the lines to direct to the .dds files in the .dea file as well. 
 
Not sure what I could have done to make this happen. 
 
Well Damn... It was set as a static object in the model editor... So, I need to re-assign everything to it... Is there a shortcut anyone knows of?  
...You need another servant_grunt model. Or if you would go to the hard work and re-rig him again. 
I took the original Grunt .ent and replaced it with the edited one and renamed it to what I had and it worked in game except it was the original game Grunt and not my edit. I went back to the editor and imported it which I forgot to do and it went straight back to what it was doing before, nothing, but it did in fact show as the proper end product I created. I tried to add the animations but once I got to the Walk animation I couldn't continue because it kept telling me that a field was blank when in fact nothing was and I had clicked enter on every box at least 10 times.
			  
			
			
 
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	| 09-25-2013, 09:05 AM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: How to change Servant Grunt texture/material? 
			 
			
				 (09-25-2013, 09:05 AM)GoreGrinder99 Wrote:   (09-25-2013, 08:35 AM)JustAnotherPlayer Wrote:   (09-25-2013, 07:22 AM)GoreGrinder99 Wrote:  Um actually, not solved... I got it to load properly with the new textures in the game but it is static, no animations, no sounds, no nothing, I can even walk through it. In the level editor however it has it's standard animation... What do I do now?! 
 
I changed both .dds files to plain black. 
 
I directed both materials to their respective .dds files. 
 
I changed the lines to direct to the .dds files in the .dea file as well. 
 
Not sure what I could have done to make this happen. 
 
Well Damn... It was set as a static object in the model editor... So, I need to re-assign everything to it... Is there a shortcut anyone knows of?  
...You need another servant_grunt model. Or if you would go to the hard work and re-rig him again.  
I took the original Grunt .ent and replaced it with the edited one and renamed it to what I had and it worked in game except it was the original game Grunt and not my edit. I went back to the editor and imported it which I forgot to do and it went straight back to what it was doing before, nothing, but it did in fact show as the proper end product I created. I tried to add the animations but once I got to the Walk animation I couldn't continue because it kept telling me that a field was blank when in fact nothing was and I had clicked enter on every box at least 10 times. 
If you want me to send you the original files, I could, but atleast get on Skype.
			  
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 09-25-2013, 09:19 AM  | 
	
		
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