GoreGrinder99
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How to change Servant Grunt texture/material?
How to I go about changing the texture and/or the material of the Servant Grunt? I have seen Statyk's tutorial on re-texturing a bottle but I couldn't find the dds connected to the Grunt.
I have also changed the material of the grunt multiple times in the Material Editor and when I load up the changed file in the Model Editor for my Grunt, it appears as it should but when placed into a map, it is the standard Grunt.
How do I go about changing both of these?
-Grind to the Gore-
(This post was last modified: 09-25-2013, 07:23 AM by GoreGrinder99.)
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09-25-2013, 01:19 AM |
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Rapture
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RE: How to change Servant Grunt texture/material?
It's in it's folder. "Amnesia the Dark Descent > Entities > Enemy > Servant_Grunt > servant_grunt.dds"
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09-25-2013, 02:08 AM |
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GoreGrinder99
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RE: How to change Servant Grunt texture/material?
(09-25-2013, 02:08 AM)Rapture Wrote: It's in it's folder. "Amnesia the Dark Descent > Entities > Enemy > Servant_Grunt > servant_grunt.dds"
Yes, but that is just the texture, correct? How would I go about changing the mat file assigned to the Grunt?
-Grind to the Gore-
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09-25-2013, 02:14 AM |
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Rapture
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RE: How to change Servant Grunt texture/material?
I'm a little confused to why you would want to change the " .mat" file, but to do that you just open it up (Same directory as the Grunt, called " servant_grunt.mat") and change what is under the " Diffuse", " NMap" and " Specular" sections.
<Material>
<Main DepthTest="True" PhysicsMaterial="Default" Type="SolidDiffuse" />
<TextureUnits>
<Diffuse AnimFrameTime="" AnimMode="" File="servant_grunt.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
<NMap AnimFrameTime="" AnimMode="" File="servant_grunt_nrm.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
<Specular AnimFrameTime="" AnimMode="" File="servant_grunt_spec.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
</TextureUnits>
<SpecificVariables>
<Var Name="HeightMapScale" Value="0.05" />
<Var Name="HeightMapBias" Value="0" />
<Var Name="FrenselBias" Value="0.2" />
<Var Name="FrenselPow" Value="8" />
</SpecificVariables>
</Material>
I mean it's already set up for you, so I would think the only thing you would be interested in changing are the actual " Texture.dds" files already associated with it.
(This post was last modified: 09-25-2013, 02:21 AM by Rapture.)
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09-25-2013, 02:20 AM |
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GoreGrinder99
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RE: How to change Servant Grunt texture/material?
(09-25-2013, 02:20 AM)Rapture Wrote: I'm a little confused to why you would want to change the ".mat" file, but to do that you just open it up (Same directory as the Grunt, called "servant_grunt.mat") and change what is under the "Diffuse", "NMap" and "Specular" sections.
<Material>
<Main DepthTest="True" PhysicsMaterial="Default" Type="SolidDiffuse" />
<TextureUnits>
<Diffuse AnimFrameTime="" AnimMode="" File="servant_grunt.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
<NMap AnimFrameTime="" AnimMode="" File="servant_grunt_nrm.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
<Specular AnimFrameTime="" AnimMode="" File="servant_grunt_spec.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
</TextureUnits>
<SpecificVariables>
<Var Name="HeightMapScale" Value="0.05" />
<Var Name="HeightMapBias" Value="0" />
<Var Name="FrenselBias" Value="0.2" />
<Var Name="FrenselPow" Value="8" />
</SpecificVariables>
</Material>
I mean it's already set up for you, so I would think the only thing you would be interested in changing are the actual "Texture.dds" files already associated with it.
I figured it out, thank you for the help!
-Grind to the Gore-
(This post was last modified: 09-25-2013, 06:28 AM by GoreGrinder99.)
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09-25-2013, 02:36 AM |
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The chaser
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RE: How to change Servant Grunt texture/material?
THE OTHERWORLD (WIP)
Aculy iz dolan.
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09-25-2013, 06:31 AM |
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GoreGrinder99
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RE: How to change Servant Grunt texture/material?
Um actually, not solved... I got it to load properly with the new textures in the game but it is static, no animations, no sounds, no nothing, I can even walk through it. In the level editor however it has it's standard animation... What do I do now?!
I changed both .dds files to plain black.
I directed both materials to their respective .dds files.
I changed the lines to direct to the .dds files in the .dea file as well.
Not sure what I could have done to make this happen.
Well Damn... It was set as a static object in the model editor... So, I need to re-assign everything to it... Is there a shortcut anyone knows of?
-Grind to the Gore-
(This post was last modified: 09-25-2013, 07:32 AM by GoreGrinder99.)
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09-25-2013, 07:22 AM |
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PutraenusAlivius
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RE: How to change Servant Grunt texture/material?
(09-25-2013, 07:22 AM)GoreGrinder99 Wrote: Um actually, not solved... I got it to load properly with the new textures in the game but it is static, no animations, no sounds, no nothing, I can even walk through it. In the level editor however it has it's standard animation... What do I do now?!
I changed both .dds files to plain black.
I directed both materials to their respective .dds files.
I changed the lines to direct to the .dds files in the .dea file as well.
Not sure what I could have done to make this happen.
Well Damn... It was set as a static object in the model editor... So, I need to re-assign everything to it... Is there a shortcut anyone knows of?
...You need another servant_grunt model. Or if you would go to the hard work and re-rig him again.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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09-25-2013, 08:35 AM |
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GoreGrinder99
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RE: How to change Servant Grunt texture/material?
(09-25-2013, 08:35 AM)JustAnotherPlayer Wrote: (09-25-2013, 07:22 AM)GoreGrinder99 Wrote: Um actually, not solved... I got it to load properly with the new textures in the game but it is static, no animations, no sounds, no nothing, I can even walk through it. In the level editor however it has it's standard animation... What do I do now?!
I changed both .dds files to plain black.
I directed both materials to their respective .dds files.
I changed the lines to direct to the .dds files in the .dea file as well.
Not sure what I could have done to make this happen.
Well Damn... It was set as a static object in the model editor... So, I need to re-assign everything to it... Is there a shortcut anyone knows of?
...You need another servant_grunt model. Or if you would go to the hard work and re-rig him again.
I took the original Grunt .ent and replaced it with the edited one and renamed it to what I had and it worked in game except it was the original game Grunt and not my edit. I went back to the editor and imported it which I forgot to do and it went straight back to what it was doing before, nothing, but it did in fact show as the proper end product I created. I tried to add the animations but once I got to the Walk animation I couldn't continue because it kept telling me that a field was blank when in fact nothing was and I had clicked enter on every box at least 10 times.
-Grind to the Gore-
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09-25-2013, 09:05 AM |
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PutraenusAlivius
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RE: How to change Servant Grunt texture/material?
(09-25-2013, 09:05 AM)GoreGrinder99 Wrote: (09-25-2013, 08:35 AM)JustAnotherPlayer Wrote: (09-25-2013, 07:22 AM)GoreGrinder99 Wrote: Um actually, not solved... I got it to load properly with the new textures in the game but it is static, no animations, no sounds, no nothing, I can even walk through it. In the level editor however it has it's standard animation... What do I do now?!
I changed both .dds files to plain black.
I directed both materials to their respective .dds files.
I changed the lines to direct to the .dds files in the .dea file as well.
Not sure what I could have done to make this happen.
Well Damn... It was set as a static object in the model editor... So, I need to re-assign everything to it... Is there a shortcut anyone knows of?
...You need another servant_grunt model. Or if you would go to the hard work and re-rig him again.
I took the original Grunt .ent and replaced it with the edited one and renamed it to what I had and it worked in game except it was the original game Grunt and not my edit. I went back to the editor and imported it which I forgot to do and it went straight back to what it was doing before, nothing, but it did in fact show as the proper end product I created. I tried to add the animations but once I got to the Walk animation I couldn't continue because it kept telling me that a field was blank when in fact nothing was and I had clicked enter on every box at least 10 times.
If you want me to send you the original files, I could, but atleast get on Skype.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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09-25-2013, 09:19 AM |
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