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Penumbra Apocalypse[Cancelled]
Radical Batz Offline
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#71
RE: Penumbra Apocalypse[WIP]

stenclowskimat sorry for your loss of your ferret :/ but you just forgot to reply to my problem, if you find my last reply thanks
(This post was last modified: 03-11-2014, 02:01 PM by Radical Batz.)
03-11-2014, 02:00 PM
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SSEAlexander Offline
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#72
RE: Penumbra Apocalypse[WIP]

(03-10-2014, 10:29 PM)Lazzer Wrote: Wat? I thought it was a joke with putting a Godzilla in Penumbra

Nope... It was really going to be put,if i will be lucky,then it will. Tongue
It would take a really long time as well,animating etc...

(03-11-2014, 01:10 PM)Badcat5550 Wrote: stenclowskimat I'm having a problem again, the boot is still static in game but at least I can't go trough it anymore!

In the model editor it's a grab object and I made a square to the size of the boot as you said and created the body and made it a sub mesh and done, then I saved it.

But in game I can't touch it or move it, it's like it's static.Huh
had the problem also.

Open model editor at open the boot.ent or whatever is the name of ur boot.
click on the green box (body)
Type this options:

Body Material:Rock(Reconmented)
Mass,etc...(tell ur own)

Blocks Sounds : Uncheck this
Continous Collison: Uncheck this
Can Attach character: uncheck
Pusched by character gravity: Check.
Colide Character: Check.
Colide non Character: Check.
Volatile: Uncheck
Use Surface Effects:Check
Has gravity : Of course,check.

Tell me if it work.
(This post was last modified: 03-11-2014, 03:27 PM by SSEAlexander.)
03-11-2014, 03:22 PM
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Radical Batz Offline
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#73
RE: Penumbra Apocalypse[WIP]

nope still not working :/
03-11-2014, 04:44 PM
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Traggey Offline
is mildly amused

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#74
RE: Penumbra Apocalypse[WIP]

Badcat you're throwing the thread very much of topic, this is a thread for his custom story, not development help, there's already a section for that.

Get back on topic.
(This post was last modified: 03-11-2014, 07:51 PM by Traggey.)
03-11-2014, 07:50 PM
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Radical Batz Offline
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#75
RE: Penumbra Apocalypse[WIP]

Yeah I know! But I don't know how it turned into a help thread XD but ok. I'm sorry, I know where to post but all of a sudden we started talking about the model editor and stuff, but anyway i'll send just private messages to him then.

Thanks for reminding me Traggey
03-11-2014, 07:59 PM
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RedKnight Offline
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#76
RE: Penumbra Apocalypse[WIP]

Use skype.

6666666666666666666566666666666666
03-12-2014, 07:55 AM
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SSEAlexander Offline
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#77
RE: Penumbra Apocalypse[WIP]

We added beta Votes section to our main site! please vote there.

http://penumbrapo.blogspot.com/2014/03/v...lypse.html
(This post was last modified: 03-12-2014, 07:47 PM by SSEAlexander.)
03-12-2014, 07:45 PM
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SSEAlexander Offline
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#78
RE: Penumbra Apocalypse[WIP]

New Cool Message!

Update 0.6 Alpha

- Functional PC! You will be able to open notes,launch chat from it and of course exit it.

- Strange Artefacts.Do u like secrets? We just imported Black Plague strange artefacts!

- Added lang mods for Mini Conversion mod.

Do u like this update? does it sound good? im gonna make early video of it.
03-13-2014, 05:33 PM
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SSEAlexander Offline
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#79
RE: Penumbra Apocalypse[WIP]

Another Amazing Update!

http://penumbrapo.blogspot.com/2014/03/p...is-it.html

We added new section! That will really surpise you. (It will be in game)
03-13-2014, 09:52 PM
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SSEAlexander Offline
Senior Member

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#80
RE: Penumbra Apocalypse[WIP]

Nope,Helicopter will be not NPC or even enemy.It will contain Instant Damage areas and Tons of Set Entity Active Scripts.If u know how to animate an helicopter,then help me.
03-14-2014, 01:55 PM
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