(03-10-2014, 10:29 PM)Lazzer Wrote: Wat? I thought it was a joke with putting a Godzilla in Penumbra
Nope... It was really going to be put,if i will be lucky,then it will.
![Tongue Tongue](https://www.frictionalgames.com/forum/images/smilies/tongue.gif)
It would take a really long time as well,animating etc...
(03-11-2014, 01:10 PM)Badcat5550 Wrote: stenclowskimat I'm having a problem again, the boot is still static in game but at least I can't go trough it anymore!
In the model editor it's a grab object and I made a square to the size of the boot as you said and created the body and made it a sub mesh and done, then I saved it.
But in game I can't touch it or move it, it's like it's static.![Huh Huh](https://www.frictionalgames.com/forum/images/smilies/huh.gif)
had the problem also.
Open model editor at open the boot.ent or whatever is the name of ur boot.
click on the green box (body)
Type this options:
Body Material:Rock(Reconmented)
Mass,etc...(tell ur own)
Blocks Sounds : Uncheck this
Continous Collison: Uncheck this
Can Attach character: uncheck
Pusched by character gravity: Check.
Colide Character: Check.
Colide non Character: Check.
Volatile: Uncheck
Use Surface Effects:Check
Has gravity : Of course,check.
Tell me if it work.