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		| Romulator   Not Tech Support ;-)
 
 Posts: 3,628
 Threads: 63
 Joined: Jan 2013
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195
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			| RE: UNEXPECTED ERROR 
 
				Well, I can't fix it now, because I have to sleep, but if you can't solve the problem, consider uploading your map and script file somewhere and link us to it - one of us will surely (if not, then I will myself in the morning) have a look at it and correct it.
			 
 Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png) |  |  
	| 06-06-2014, 05:44 PM |  |  
	
		| Amnesiaplayer   Senior Member
 
 Posts: 539
 Threads: 105
 Joined: Jun 2014
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0
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			| RE: UNEXPECTED ERROR 
 
				What do you mean ? -_- 
 
oww ;S okey Sleepwell    and thanks for you try!  
i'm uploading today... and if no one helps.. i will give the link to you tomorrow    
 
And for tomorrow.. my link of the files ( maps AND hps... )
https://www.mediafire.com/?22ktc3cf2256f5z
				
(This post was last modified: 06-06-2014, 05:51 PM by Amnesiaplayer.)
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	| 06-06-2014, 05:44 PM |  |  
	
		| Mudbill   Muderator
 
 Posts: 3,881
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 Joined: Apr 2013
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179
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			| RE: UNEXPECTED ERROR 
 
				This is your script at the moment: void OnStart(){
 AddEntityCollideCallback("Player", "Teleport", "jumpscare", true, 1);
 }
 
 void jumpscare1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("jumpscare1", true);
 AddPropForce("jumpscare1", -10000, 0, 0, "world");
 PlaySoundAtEntity("", "24_iron_maiden.snt", "jumpscare1", 0, false);
 }
 
You need to change the line 
 void jumpscare1(string &in asParent, string &in asChild, int alState) 
to not use the number '1' after jumpscare, like this:
 void jumpscare(string &in asParent, string &in asChild, int alState) 
Edit: 
I also checked out your level. The reason the collision isn't detected is because your area is 0 in width. You need to have something more. Try increasing it to 0.25 instead. I tested it and it worked.
			
 
				
(This post was last modified: 06-06-2014, 06:12 PM by Mudbill.)
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	| 06-06-2014, 06:07 PM |  |  
	
		| Amnesiaplayer   Senior Member
 
 Posts: 539
 Threads: 105
 Joined: Jun 2014
 Reputation: 
0
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			| RE: UNEXPECTED ERROR 
 
				Doesn't work    i do every steps.. but why! please check my new post and download my map to test it out...    |  |  
	| 06-06-2014, 06:13 PM |  |  
	
		| Mudbill   Muderator
 
 Posts: 3,881
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 Joined: Apr 2013
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			| RE: UNEXPECTED ERROR 
 
				Did you read my edit?
			 
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	| 06-06-2014, 06:14 PM |  |  
	
		| Amnesiaplayer   Senior Member
 
 Posts: 539
 Threads: 105
 Joined: Jun 2014
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			| RE: UNEXPECTED ERROR 
 
				Omg thankyou !! thank you really much!! omgg I scared the **** OUT OF MEEi thougt i did it wrong... omg I ..... Scared too muich :S but really thankss!!!!
 alone the way where he goes is wrong.. i'm Trying to fix that with one older post... Thanks!!!
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	| 06-06-2014, 06:18 PM |  |  
	
		| Mudbill   Muderator
 
 Posts: 3,881
 Threads: 59
 Joined: Apr 2013
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179
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			| RE: UNEXPECTED ERROR 
 
				If you want to reverse the direction, remove the minus from the AddPropForce. AddPropForce("jumpscare1", 10000, 0, 0, "world"); 
 
				
(This post was last modified: 06-06-2014, 06:20 PM by Mudbill.)
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	| 06-06-2014, 06:20 PM |  |  
	
		| Amnesiaplayer   Senior Member
 
 Posts: 539
 Threads: 105
 Joined: Jun 2014
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0
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			| RE: UNEXPECTED ERROR 
 
				it worked to!!! thanks mann!!!
 Finally !!!
 really thanks!!
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	| 06-06-2014, 06:24 PM |  |  
	
		| Amnesiaplayer   Senior Member
 
 Posts: 539
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 Joined: Jun 2014
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0
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			| Unlocking door Error... 
 
				Can someone help me please ?! 
i made a key and a door... but i don't now what to type in the EXTRA LANGE ENGLI SH thing or something like that... MY key name is : badkey  
and my door name is : door1
   and i got error in my hps ... unexpected again! i copy and pastE ALONE the things that gives the error... so the other 30+ lines i don't copy! 
this is the thing
 
first of all.  
(there are more things and yes i have { and }... ) 
AddUseItemCallback("", "badkey", "door1", "UsedKeyOnDoor", true);
 
but they said the error is here... 
void UsedKeyOnDoor (string &in asItem, string &in asEntry) 
( 
 SetSwingDoorLocked("door1", false, true); 
 PlaySoundAtEntry("", "unlock_door.snt", "door1", 0, false); 
 RemoveItem("badkey");
 
can someone please help me :S
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	| 06-07-2014, 11:33 AM |  |  
	
		| Romulator   Not Tech Support ;-)
 
 Posts: 3,628
 Threads: 63
 Joined: Jan 2013
 Reputation: 
195
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			| RE: Unlocking door Error... 
 
				...Assuming that this is the only error in your code: Quote:void UsedKeyOnDoor(string &in asItem, string &in asEntry)(
 SetSwingDoorLocked("door1", false, true);
 PlaySoundAtEntry("", "unlock_door.snt", "door1", 0, false);
 RemoveItem("badkey");
 
You have to use braces ( {} ) and not brackets ( () ) to open and close a void. 
Also, there is no script for asEntry or PlaySoundAtEntry. It is asEntity and PlaySoundAtEntity respectively.
 void UsedKeyOnDoor (string &in asItem, string &in asEntity){
 SetSwingDoorLocked("door1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "door1", 0, false);
 RemoveItem("badkey");
 }
 
You can find all the scripts on the wiki at this page: https://wiki.frictionalgames.com/doku.ph..._functions 
And you can find a tutorial all about unlocking doors here: https://wiki.frictionalgames.com/hpl2/tu...cks_a_door
 Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png) 
				
(This post was last modified: 06-07-2014, 11:48 AM by Romulator.)
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	| 06-07-2014, 11:46 AM |  |  |