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[Amnesia] Screenshot criticism thread
FlawlessHappiness Offline
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RE: Screenshot criticism thread

Looks, good. I like the scenery. Though, wooden ceiling? That does not fit with the concrete walls.
Try making the ceiling concrete, too.


Also, it might be too dark for me, but if the lamp does not hit every corner of the room with just a little tiny bit of light, then you need to adjust it, so it does.

Trying is the first step to success.
(This post was last modified: 10-06-2014, 07:16 AM by FlawlessHappiness.)
10-06-2014, 07:15 AM
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Viper85626 Offline
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RE: Screenshot criticism thread

The only reason I made the ceiling wood was so I could use the caved in ceiling. I actually need it so I guess the ceiling is gonna need to stay. :/

It actually does hit every corner. The back ones are very dim, but lit. It may be the monitor. On mine, it looks too dark if I look straight into it sometimes, but if I stand up or look from a slightly different angle, it looks a lot better haha.

Thanks for the comments. Smile
(This post was last modified: 10-06-2014, 07:29 AM by Viper85626.)
10-06-2014, 07:28 AM
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Wapez Offline
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RE: Screenshot criticism thread

I say lower the alpha on the dust particles, and make them a bit darker. Dust is not much brighter than the light it's hit by, which in that case (judging by the objects close to it) is way darker than what the dust is now.

Also, dust is rarely floating in the air, without any other dust below it. If you could move the areas down a bit, so they're touching the floor, and then maybe add a "area_fog_falling" (or whatever it's called) in the hole, it'll look better.

Founder & Legally Accountable Publisher of Red Line Games.
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http://moddb.com/mods/in-lucys-eyes
(This post was last modified: 10-06-2014, 09:30 AM by Wapez.)
10-06-2014, 09:28 AM
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FlawlessHappiness Offline
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RE: Screenshot criticism thread

(10-06-2014, 09:28 AM)Wapez Wrote: I say lower the alpha on the dust particles, and make them a bit darker. Dust is not much brighter than the light it's hit by, which in that case (judging by the objects close to it) is way darker than what the dust is now.

Also, dust is rarely floating in the air, without any other dust below it. If you could move the areas down a bit, so they're touching the floor, and then maybe add a "area_fog_falling" (or whatever it's called) in the hole, it'll look better.

Great spot on the dust! I thought it was the wall.

Yes, instead of area_fog use the dust_falling. The dust would only come from above (since there's water on the floor)

Trying is the first step to success.
10-06-2014, 11:43 AM
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Viper85626 Offline
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RE: Screenshot criticism thread

Hmm, that sounds great! Should I also make the dust directly under the light a little brighter than the rest?
10-06-2014, 03:55 PM
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Wapez Offline
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RE: Screenshot criticism thread

(10-06-2014, 03:55 PM)Viper85626 Wrote: Hmm, that sounds great! Should I also make the dust directly under the light a little brighter than the rest?

That would make sense, yes.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
10-06-2014, 08:27 PM
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Simba Offline
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RE: Screenshot criticism thread

i have added more pipes in my walls some grime coming from the pipes to look like its oozing out and around them// ill upload more later but curious what kind of other decals would be good to add for this ?
10-09-2014, 02:54 PM
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Newsman Waterpaper Offline
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RE: Screenshot criticism thread

I made the brown fog more visible and the blue fog start father away.
Spoiler below!
[Image: AmnesiaTest131111_2014-09-20_21-53-43-98.png]

10-11-2014, 11:49 AM
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FlawlessHappiness Offline
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RE: Screenshot criticism thread

That looks great! Yet... I still feel like it's too bright below the trees. Do you use spotlights on those lamp-entities? Because those trees would definitely create shadows!

Trying is the first step to success.
10-11-2014, 02:00 PM
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Red Offline
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RE: Screenshot criticism thread

Add dem moths around the lamps.
(This post was last modified: 10-12-2014, 06:31 PM by Red.)
10-12-2014, 06:29 PM
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