| 
		
	
		| patr1xcore   Junior Member
 
 Posts: 4
 Threads: 1
 Joined: Nov 2014
 Reputation: 
0
 | 
			| The Sanctuary 
 
				Hello    
"The Sanctuary" is currently in progress. 
 
"The Sanctuary" is going to have creepy atmosphere, custom graphics, custom sounds and music, nice mapping, good scripting and quite long length (2-3 hours).
STORY:  -not available yet-
MODDB: The Sanctuary
				
(This post was last modified: 05-06-2016, 08:09 PM by patr1xcore.)
 |  |  
	| 11-20-2014, 10:57 PM |  |  
	
		| Red   Posting Freak
 
 Posts: 1,757
 Threads: 49
 Joined: Feb 2012
 Reputation: 
54
 | 
			| RE: The Sanctuary 
 
				Those pictures do not refer to "nice", yet.You should spent more time with a setting called "Tile amount", and you can get there by clicking the primitive, and going to "Plane" page.
 With the floor you're having, between 0.3,0.0,0.3 - 0.7,0.0,0.7 are good  amounts. It stretches the floor, and makes the planks look bigger, more fitting.
 
 Detail thing, you need it more: Add furniture, carpets, dirt, decals, particles, everything you think is rational to put in those kinds of enivorments. look at the developers mapping; you'll find good examples everywhere.
 
 And then there's the lighting:the light, which the lamps cast as default, isn't often enough alone. Add SpotLights, PointLights and BoxLights in the lines of rationality - you'll find also examples from the maps of the developers or other custom stories. There are cases, which need BillBoards. Good examples are windows and roofholes.
 |  |  
	| 11-20-2014, 11:41 PM |  |  
	
		| patr1xcore   Junior Member
 
 Posts: 4
 Threads: 1
 Joined: Nov 2014
 Reputation: 
0
 | 
			| RE: The Sanctuary 
 
				 (11-20-2014, 11:41 PM)Rött Wrote:  Those pictures do not refer to "nice", yet.You should spent more time with a setting called "Tile amount", and you can get there by clicking the primitive, and going to "Plane" page.
 With the floor you're having, between 0.3,0.0,0.3 - 0.7,0.0,0.7 are good  amounts. It stretches the floor, and makes the planks look bigger, more fitting.
 
 Detail thing, you need it more: Add furniture, carpets, dirt, decals, particles, everything you think is rational to put in those kinds of enivorments. look at the developers mapping; you'll find good examples everywhere.
 
 And then there's the lighting:the light, which the lamps cast as default, isn't often enough alone. Add SpotLights, PointLights and BoxLights in the lines of rationality - you'll find also examples from the maps of the developers or other custom stories. There are cases, which need BillBoards. Good examples are windows and roofholes.
 
Thank you for your advices    
				
(This post was last modified: 11-20-2014, 11:45 PM by patr1xcore.)
 |  |  
	| 11-20-2014, 11:45 PM |  |  
	
		| patr1xcore   Junior Member
 
 Posts: 4
 Threads: 1
 Joined: Nov 2014
 Reputation: 
0
 | 
			| RE: The Sanctuary 
 
				
(This post was last modified: 11-23-2014, 03:22 PM by patr1xcore.)
 |  |  
	| 11-23-2014, 03:18 PM |  |  
	
		| patr1xcore   Junior Member
 
 Posts: 4
 Threads: 1
 Joined: Nov 2014
 Reputation: 
0
 | 
			| RE: The Sanctuary 
 
				Another one! You guys should give me some opinion    ![[Image: thesanctuary4.jpg]](http://media.moddb.com/images/mods/1/27/26217/thesanctuary4.jpg)  |  |  
	| 12-02-2014, 12:57 PM |  |  
	
		| 7heDubz   Posting Freak
 
 Posts: 1,329
 Threads: 40
 Joined: Feb 2013
 Reputation: 
41
 |  |  
	| 12-03-2014, 12:39 AM |  |  |