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Game will not run.
enas10cahn
Unregistered

 
#1
Solved: 8 Years, 8 Months, 4 Weeks ago Game will not run.
The game will get to the title screen then freeze (amnesia.exe is not responding), I have tried multiple fixes including everything listed in the troubleshooting guide and nothing has seemed to work.

My specs: Processor AMD FX™-8350 Eight-Core Processor
Video Card NVIDIA GeForce GTX 760
Memory 8.2 GB
Operating System Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit

Here is my .hpl

Version 1.31

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1366x768 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1366 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 760/PCIe/SSE2
Version: 4.5.0 NVIDIA 347.09
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.50 NVIDIA
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on VO320E-4 (NVIDIA High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
2. Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio)
Trying to open device 'Generic Software on VO320E-4 (NVIDIA High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
ERROR: Frame buffer 'TempBuffer1366x768:5' is not complete! Format is unsupported!
ERROR: Frame buffer 'TempBuffer341x192:5' is not complete! Format is unsupported!
ERROR: Frame buffer 'TempBuffer341x192:5' is not complete! Format is unsupported!
ERROR: Frame buffer 'ImageTrailBuffer' is not complete! Format is unsupported!
ERROR: Could not compile and validate image trail frame buffer!
ERROR: Frame buffer 'TempBuffer341x192:5' is not complete! Format is unsupported!
ERROR: Frame buffer 'TempBuffer341x192:5' is not complete! Format is unsupported!
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 618 ms
Entities: 100 ms
Compilation: 1 ms
Total: 725 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
01-13-2015, 12:10 AM
jens Offline
Frictional Games

Posts: 4,093
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#2
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game will not run.
removed link
(This post was last modified: 01-13-2015, 12:24 PM by jens.)
01-13-2015, 08:22 AM
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plutomaniac Offline
Super Moderator

Posts: 6,368
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Joined: May 2011
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#3
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game will not run.
Jens is that needed anymore? I see it's updated to v1.31, unless the gamepad fix will come later on.

To me it looks like corrupted graphics card drivers or similar.
01-13-2015, 11:05 AM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
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#4
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game will not run.
I want the crash log with the updated pdb file for the crash reporter that is why I ask to test the version in that thread.

--edit
Ah sorry won't be needed, I was a good lad and included the pdb as part of the beta for steam. So Please don't use that file in the thread, only also save the crash log and post it here.

Also, does the game crash if you do not run the beta?
(This post was last modified: 01-13-2015, 12:23 PM by jens.)
01-13-2015, 12:20 PM
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nebej Offline
Frictional Games

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Joined: Dec 2012
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#5
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game will not run.
It looks like you might be running the game at a resolution that is not supported by OpenGL or your graphics card.
Try changing your resolution to 1280x720 by editing the main_settings.cfg in My Documents/Amensia/Main

<Screen Width="1280" Height="720" />
(This post was last modified: 02-03-2015, 10:56 AM by nebej.)
02-03-2015, 10:55 AM
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