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Game Crash after exit
André Campana Offline
Junior Member

Posts: 36
Threads: 10
Joined: Jan 2015
Reputation: 2
#1
Solved: 8 Years, 8 Months, 4 Weeks ago Game Crash after exit

I Don't know if someone already created a thread about this but every time a exit the game in the normal way the damn thing crashes.

HPL Log:

Version 1.31

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1360x768 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1360 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon R7 200 Series
Version: 4.4.13283 Compatibility Profile Context 14.501.1003.0
Max texture image units: 32
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.40
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 6
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Alto-falantes (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Alto-falantes (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Could not find language file entry 'InvertGamepadLook'
WARNING: Could not find language file entry 'InvertGamepadLookTip'
WARNING: Could not find language file entry 'GamepadLookSensitivity'
WARNING: Could not find language file entry 'GamepadLookSensitivityTip'
WARNING: Could not find language file entry 'Lean'
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 540 ms
Entities: 92 ms
Compilation: 0 ms
Total: 637 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Game Running
--------------------------------------------------------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
Setting profile: 'New Player' Path: 'C:\Users\Andre\Documents/Amnesia/Main/New Player/'
WARNING: Could not find language file entry 'InvertGamepadLook'
WARNING: Could not find language file entry 'InvertGamepadLookTip'
WARNING: Could not find language file entry 'GamepadLookSensitivity'
WARNING: Could not find language file entry 'GamepadLookSensitivityTip'
WARNING: Could not find language file entry 'Lean'
-------- BEGIN LOAD FROM C:\Users\Andre\Documents/Amnesia/Main/New Player/AutoSave_BackHall_2015_1_31_15_2_35_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '09_back_hall.map' ---------
Cache Loading: 929 ms
Entities: 339 ms
Compilation: 9 ms
Total: 1303 ms
Meshes created: 92
Bodies created: 25
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
-------- END LOAD ---------
ERROR: Could not find sound entity 'creak'
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
WARNING: Could not find language file entry 'InvertGamepadLook'
WARNING: Could not find language file entry 'InvertGamepadLookTip'
WARNING: Could not find language file entry 'GamepadLookSensitivity'
WARNING: Could not find language file entry 'GamepadLookSensitivityTip'
WARNING: Could not find language file entry 'Lean'
WARNING: Could not find language file entry 'InvertGamepadLook'
WARNING: Could not find language file entry 'InvertGamepadLookTip'
WARNING: Could not find language file entry 'GamepadLookSensitivity'
WARNING: Could not find language file entry 'GamepadLookSensitivityTip'
WARNING: Could not find language file entry 'Lean'
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 536 ms
Entities: 87 ms
Compilation: 1 ms
Total: 629 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 237.339525
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------

When i quit the game the black box pops up with nothing written on it just:
[Image: blackbox_zpswbm9nsqe.png]

Sincerely Frictional Games, i'm very disappointed with the 1.3 version, crashes and bugs everywhere, a useless gamepad support that does nothing but be annoying and give issues to the game and a mapping failure on the refinery that was never fixed on the game since i bought it:
[Image: 2015-02-02_00001_zps68yklygf.jpg]
[Image: 2015-02-02_00002_zpsv9ifrwe3.jpg]

[Image: WLYgWF]
02-02-2015, 02:09 PM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#2
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game Crash after exit

Something is wrong with your install, try a integrity check and see if that fixes your broken lang file and possibly other missing/broken files.
02-03-2015, 10:20 AM
Website Find
André Campana Offline
Junior Member

Posts: 36
Threads: 10
Joined: Jan 2015
Reputation: 2
#3
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game Crash after exit

About the mapping failure on the refinery, i formatted my computer 3 times and redownloaded the game 3 times also, and the fail stills there, i think you guys should send a new build of the game's files to steam with that fixed.Oh oh, i delete the game's folder on steamapps and redownloaded the whole game and i still have the crash when i exit the game and the mapping failure on the refinery stills there.

Also all my drivers have been recently updated, including from the videocard
Version 1.20

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1360x768 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1360 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon R7 200 Series
Version: 4.4.13283 Compatibility Profile Context 14.501.1003.0
Max texture image units: 32
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.40
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 6
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
***** WARNING *****
Expecting IL version 178 and found version 168
Cube Maps may not load correctly in this version and will not render correctly in game
Please use the included version of libIL and not a custom build if you have issues
***** WARNING *****
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Alto-falantes (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Alto-falantes (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 889 ms
Entities: 154 ms
Compilation: 1 ms
Total: 1055 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Game Running
--------------------------------------------------------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
Setting profile: 'New Player' Path: 'C:\Users\Andre\Documents/Amnesia/Main/New Player/'
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 170.281645
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------

[Image: blackbox_zps9h9ivtdd.png]

[Image: WLYgWF]
02-04-2015, 01:11 PM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#4
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game Crash after exit

If you open properties of the game in steam, you can turn on the beta branch in one of the tabs and see if running the beta helps.
02-04-2015, 02:40 PM
Website Find
André Campana Offline
Junior Member

Posts: 36
Threads: 10
Joined: Jan 2015
Reputation: 2
#5
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game Crash after exit

Sadly it didn't worked

[Image: WLYgWF]
02-05-2015, 12:39 AM
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plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#6
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game Crash after exit

Try a clean reinstallation of you AMD drivers first, uninstall completely > restart > download latest from amd.com > install > restart. Also do a steam file integrity check afterwards.
02-05-2015, 11:34 AM
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André Campana Offline
Junior Member

Posts: 36
Threads: 10
Joined: Jan 2015
Reputation: 2
#7
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game Crash after exit

(02-05-2015, 11:34 AM)plutomaniac Wrote: Try a clean reinstallation of you AMD drivers first, uninstall completely > restart > download latest from amd.com > install > restart. Also do a steam file integrity check afterwards.

Didn't worked either..

[Image: WLYgWF]
02-06-2015, 02:57 AM
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plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#8
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game Crash after exit

The something is interfering with the game, service or program in the background. The problem is computer-specific.
02-06-2015, 04:29 PM
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André Campana Offline
Junior Member

Posts: 36
Threads: 10
Joined: Jan 2015
Reputation: 2
#9
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Game Crash after exit

can the debug tool have something with it? Because i have the debug mode activated

Case solved, it was a modification on main.cfg that was causing the issue, probably it was corrupted, because the only thing i made was to enable the debug tool. Case solved

[Image: WLYgWF]
(This post was last modified: 02-07-2015, 01:48 AM by André Campana.)
02-07-2015, 01:40 AM
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