Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 29 Vote(s) - 4.45 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Ultimate SOMA Discussion Thread
Googolplex Offline
Banned

Posts: 2,340
Threads: 246
Joined: Oct 2008
RE: The Ultimate SOMA Discussion Thread

(03-23-2015, 08:30 PM)i3670 Wrote: How does it fit the narrative?

It fits in every narrative. Take a look at Pineview Drive. In this video at time 2:30.

http://www.youtube.com/watch?v=_t9tQLzcLdM#t=150
(This post was last modified: 03-23-2015, 10:57 PM by Googolplex.)
03-23-2015, 10:30 PM
Find
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
RE: The Ultimate SOMA Discussion Thread

Chess didn't work for me in Watch_Dogs. It didn't fit in. Even as a side quest like thing.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
03-23-2015, 11:32 PM
Find
i3670 Offline
Posting Freak

Posts: 1,308
Threads: 74
Joined: Oct 2011
Reputation: 36
RE: The Ultimate SOMA Discussion Thread

(03-23-2015, 10:30 PM)Googolplex Wrote:
(03-23-2015, 08:30 PM)i3670 Wrote: How does it fit the narrative?

It fits in every narrative. Take a look at Pineview Drive. In this video at time 2:30.

http://www.youtube.com/watch?v=_t9tQLzcLdM#t=150

Right, why does the playing of chess result in progression? Is the ghost a vivid chess player and only the people who can beat it at chess are allowed accesss into another room? (I don't know the story, haven't played the game.)

Furthermore, that is an awful implementation of chess. There was no strategy or any amount of intellect required, it was just move the piece with a red aura.

"What you think is irrelevant" - A character of our time

A Christmas Hunt
03-23-2015, 11:57 PM
Find
Googolplex Offline
Banned

Posts: 2,340
Threads: 246
Joined: Oct 2008
RE: The Ultimate SOMA Discussion Thread

(03-23-2015, 11:57 PM)i3670 Wrote: Right, why does the playing of chess result in progression? Is the ghost a vivid chess player and only the people who can beat it at chess are allowed accesss into another room? (I don't know the story, haven't played the game.)

Furthermore, that is an awful implementation of chess. There was no strategy or any amount of intellect required, it was just move the piece with a red aura.

Well it could be done much better. I mean a true, fully implemented chess game. Which also fits completely in the narrative. Or only an optional mini game like billard in AMFP just with a sense.
03-24-2015, 06:56 PM
Find
i3670 Offline
Posting Freak

Posts: 1,308
Threads: 74
Joined: Oct 2011
Reputation: 36
RE: The Ultimate SOMA Discussion Thread

But how does it fit in the narrative?! Why do you have to play chess? How does it develop the characters/story?
03-24-2015, 07:13 PM
Find
Googolplex Offline
Banned

Posts: 2,340
Threads: 246
Joined: Oct 2008
RE: The Ultimate SOMA Discussion Thread

(03-24-2015, 07:13 PM)i3670 Wrote: But how does it fit in the narrative?! Why do you have to play chess? How does it develop the characters/story?

That's something the devs have to think about.Wink
03-24-2015, 09:26 PM
Find
GrAVit Offline
Senior Member

Posts: 580
Threads: 15
Joined: Oct 2011
Reputation: 22
RE: The Ultimate SOMA Discussion Thread

(03-23-2015, 06:38 PM)Googolplex Wrote: A chess game is a good example for such a challenge.

As cool as that would be, being an amateur chess player myself, I just don't see it working out in a game like SOMA, which will probably have a deep philosophical story to it while staying in the boundaries of science fiction. I just don't see a chess game happening in SOMA's setting, at least not in the form of a serious puzzle. It would probably fit better with more fanciful horror games like Silent Hill or something where obscure puzzles could be expected and their mechanisms wouldn't have to make sense, but from what I've seen so far, SOMA takes a somewhat more realistic and serious approach. Opening something with a complex chess mechanism would be inconvenient to say the least. However, I don't mind intellectual puzzles as long as the game provides some information on how the puzzle's basic mechanics work.

(This post was last modified: 03-25-2015, 04:03 AM by GrAVit.)
03-25-2015, 04:02 AM
Find
Googolplex Offline
Banned

Posts: 2,340
Threads: 246
Joined: Oct 2008
RE: The Ultimate SOMA Discussion Thread

I don't mean SOMA but for a horror game in general maybe something for the future with an other setting.
Scratches would be the right game for that.
03-25-2015, 06:57 PM
Find
Macgyverthehero Offline
Posting Freak

Posts: 1,187
Threads: 23
Joined: May 2012
Reputation: 15
RE: The Ultimate SOMA Discussion Thread

You know guys, a question just came to me;

I wonder if the game will feature something that uses a liquid breathing apparatus to counter the pressure of the deep ocean, like in the movie The Abyss. For those who have seen it, you'll know what I'm talking about.

[Image: Keo88b.gif]
03-30-2015, 04:50 AM
Find
Kein Offline
Posting Freak

Posts: 1,444
Threads: 22
Joined: Sep 2010
Reputation: 25
RE: The Ultimate SOMA Discussion Thread

This question have been asked before but so far no actual info about it.

"Avoid Capture"
Bugs/Tricks Gallery:
1 | 2 | 3
03-30-2015, 05:16 AM
Find




Users browsing this thread: 5 Guest(s)