(09-22-2015, 03:45 PM)nebej Wrote:  Try just posting the content of the file as a post
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos

-1x-1)
 Available drivers:
  (0) - 'windows'
  (1) - 'dummy'
 Creating window: (-1,-1) 1600 x 900 - 32 bpp flags: 3
 Setting display mode: 1600 x 900 - 32 bpp 60 hz
 Init Glew...OK
 Setting up OpenGL
  Vendor: Intel
  Renderer: Intel® HD Graphics Family
  Version: 3.1.0 - Build 8.15.10.2509
  Max texture image units: 16
  Max texture coord units: 8
  Max texture buffer size: 65536
  Max texture array slices: 256
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Texture compression 3DC: 0
  Texture sRGB: 1
  Geometry Instancing: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.40  - Intel Build 8.15.10.2509
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  Max vertex uniforms: 0
  Max fragment uniforms: 1024
  OGL ATIFragmentShader: 0
  Tesselation: 0
  MultiBindTex: 0
ERROR: Failed to compile GLSL shader ''!
Shader code:
I think the problem lies in here, but please be the judge! Let me know if I need to add anything else.