(09-22-2015, 03:45 PM)nebej Wrote: Try just posting the content of the file as a post
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos
-1x-1)
Available drivers:
(0) - 'windows'
(1) - 'dummy'
Creating window: (-1,-1) 1600 x 900 - 32 bpp flags: 3
Setting display mode: 1600 x 900 - 32 bpp 60 hz
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics Family
Version: 3.1.0 - Build 8.15.10.2509
Max texture image units: 16
Max texture coord units: 8
Max texture buffer size: 65536
Max texture array slices: 256
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Texture compression 3DC: 0
Texture sRGB: 1
Geometry Instancing: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.40 - Intel Build 8.15.10.2509
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
Max vertex uniforms: 0
Max fragment uniforms: 1024
OGL ATIFragmentShader: 0
Tesselation: 0
MultiBindTex: 0
ERROR: Failed to compile GLSL shader ''!
Shader code:
I think the problem lies in here, but please be the judge! Let me know if I need to add anything else.