(05-02-2020, 01:57 PM)Mudbill Wrote: Which Macbook Pro do you have?
Post the hpl.log file. I think you'll find it in ~/Library/Application Support/Frictional Games/SOMA
its the late 2018 13" model
file:
Version 1.500
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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Creating job manager with 3 threads and 1024 jobs
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
Creating script module
Creating lipsync module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 3840x2160 bpp:32 rr: 30 fs:1 ms:0 driver: 0 cap:'SOMA Loading...' pos
-1x-1)
Available drivers:
(0) - 'cocoa'
(1) - 'dummy'
Creating window: (-1,-1) 3840 x 2160 - 32 bpp flags: 2
Setting display mode: 3840 x 2160 - 32 bpp 30 hz
Init Glew...OK
Setting up OpenGL
Vendor: Intel Inc.
Renderer: Intel® Iris Plus Graphics 650
Version: 4.1 INTEL-14.5.22
Max texture image units: 16
Max texture coord units: 80
Max texture buffer size: 67108864
Max texture array slices: 2048
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Texture compression 3DC: 0
Texture sRGB: 1
Geometry Instancing: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
Max vertex uniforms: 4096
Max fragment uniforms: 4096
OGL ATIFragmentShader: 0
Tesselation: 1
MultiBindTex: 0
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
Adding engine materials
Adding engine post effects
WARNING: Sampler colorMap doesn't exist or is unused, could not bind it to unit 2
WARNING: Sampler offsetMap doesn't exist or is unused, could not bind it to unit 3
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Initializing Sound Module
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Initializing FMOD.
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Initializing Game Module
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Adding engine updates
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User Initialization
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Game Running
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