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Another script
LoneWolf Offline
Senior Member

Posts: 308
Threads: 43
Joined: Sep 2010
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#1
Another script

When i walk into a script area i cant get slime/objects to appear and sound

Basically i walk into an area, sliem appears and the guardian sound will play, i also need the slime to appear like in amnesia.
11-06-2010, 07:37 PM
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anzki Offline
Member

Posts: 88
Threads: 6
Joined: Apr 2010
Reputation: 1
#2
RE: Another script

SetEntityActive("Name", boolTrueOrFalse);
"Name" is name of the entity(Duh!) and boolTrueOrFalse is true(appears) or false(disappears).

[Image: 2qnr5av.png]
11-06-2010, 07:46 PM
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LoneWolf Offline
Senior Member

Posts: 308
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Joined: Sep 2010
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#3
RE: Another script

(11-06-2010, 07:46 PM)anzki Wrote:
SetEntityActive("Name", boolTrueOrFalse);
"Name" is name of the entity(Duh!) and boolTrueOrFalse is true(appears) or false(disappears).

Does this apply for sounds too?
11-06-2010, 08:55 PM
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Kyle Offline
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Posts: 911
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#4
RE: Another script

(11-06-2010, 08:55 PM)LoneWolf Wrote:
(11-06-2010, 07:46 PM)anzki Wrote:
SetEntityActive("Name", boolTrueOrFalse);
"Name" is name of the entity(Duh!) and boolTrueOrFalse is true(appears) or false(disappears).

Does this apply for sounds too?

No. This is the one you use.
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool)

Please put this link under your favorites and look at it when you want a script function. Dodgy
http://wiki.frictionalgames.com/hpl2/amn..._functions

11-06-2010, 09:23 PM
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