(11-06-2010, 08:55 PM)LoneWolf Wrote:   (11-06-2010, 07:46 PM)anzki Wrote:  SetEntityActive("Name", boolTrueOrFalse);
Does this apply for sounds too?
No. This is the one you use.
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool)
Please put this link under your favorites and look at it when you want a script function. 
 http://wiki.frictionalgames.com/hpl2/amn..._functions
http://wiki.frictionalgames.com/hpl2/amn..._functions