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		| Yuhaney   Hello Friends!
 
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			| RE: An Incredible Idea 
 
				You know?The non-existent map.
 
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	| 01-17-2011, 08:44 PM |  |  
	
		| Sel   Senior Member
 
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			| RE: An Incredible Idea 
 
				Gonna have to disagree here, if the player is immersed to the point where he has to pause the game during a stressful segment then allowing him to do this to prevent outright panic (and probably the player getting killed), is preferable to killing the player.
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	| 01-17-2011, 11:32 PM |  |  
	
		| GraphicsKid   Senior Member
 
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			| RE: An Incredible Idea 
 
				There's nothing worse than getting killed in a video game.    |  |  
	| 01-18-2011, 04:38 AM |  |  
	
		| Sel   Senior Member
 
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			| RE: An Incredible Idea 
 
				oh, oh you ![[Image: saddowns.gif]](http://i93.photobucket.com/albums/l42/selentic/Emotes/saddowns.gif)  |  |  
	| 01-18-2011, 04:49 AM |  |  
	
		| Tryggvi93   Junior Member
 
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			| RE: An Incredible Idea 
 
				My mission is to make a story, so scary that it surpasses Amnesia (Quite a challenge, but where's the fun if there's no challenge?) and the inability to pause the games during scary moments is key. Evil, but key.
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	| 01-18-2011, 12:20 PM |  |  
	
		| Rurikkur   Junior Member
 
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			| RE: An Incredible Idea 
 
				Hmmmm.... My faith in this idea has just been re-confirmed:I just watched a video where the player opened the inventory to escape from a monster.
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	| 01-18-2011, 08:56 PM |  |  
	
		| Seragath   Junior Member
 
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			| RE: An Incredible Idea 
 
				Exactly. I've seen that some have done that, disabling the esc button and inventory would be perfect in some situations if timed right. But I guess I'll go with disabling the inventory at first.    |  |  
	| 01-18-2011, 10:05 PM |  |  
	
		| Tony32   Junior Member
 
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			| RE: An Incredible Idea 
 
				I agree with this. Many times me and my friends have used the ESC key or tab when we panic.. Disabling that would make us crap our pants lol. If it could be implemented, I would love it.
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	| 01-19-2011, 02:24 PM |  |  
	
		| Tanshaydar   From Beyond
 
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			| RE: An Incredible Idea 
 
				Like most of the ideas, sounds great at first, but after a little thinking, it doesn't look as shiny before. This is due to not thinking about the idea in detail, how to implement, how it would seem in-game. That's why there are lots of threads with those "great ideas".
 About this idea, it might look brilliant, but it's nothing more than pushing player and thus making game frustrating. The most applicable thing is to make an option to disable them with a warning.
 
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	| 01-19-2011, 02:30 PM |  |  
	
		| Seragath   Junior Member
 
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			| RE: An Incredible Idea 
 
				 (01-19-2011, 02:30 PM)Tanshaydar Wrote:  Like most of the ideas, sounds great at first, but after a little thinking, it doesn't look as shiny before. This is due to not thinking about the idea in detail, how to implement, how it would seem in-game. That's why there are lots of threads with those "great ideas".
 About this idea, it might look brilliant, but it's nothing more than pushing player and thus making game frustrating. The most applicable thing is to make an option to disable them with a warning.
 
While I agree with what you say. I will say what I stated earlier. This would fit perfectly, IF timed right. It's just about how you do it.
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	| 01-21-2011, 09:59 AM |  |  |