Hey guys! Another question... yeah I know I suck
Anywho, I'm trying to make my custom story play a sound at the beginning of the map. It's a voice acting thing. So I tried to do it the same way someone else did it, (I have some custom maps and sometimes peek how other people do stuff)
But it won't work!
![Dodgy Dodgy](https://www.frictionalgames.com/forum/images/smilies/dodgy.gif)
Here's the thing:
in my custom story (Her Games) folder I have a sound folder. the path's like this: custom_stories\Her Games\sound\her games in that folder I have a Final_Destination.ogg and a Final_Destination.snt
This is the code:
void OnStart()
{
PlaySoundAtEntity("", "Final_Destination.snt", "player", 0, true);
}
I've even tried to make it play with a AddEntityPlayerCollideCallBack and put a script area at the start position... but the sound just won't play. Can somebody help me?
![Huh Huh](https://www.frictionalgames.com/forum/images/smilies/huh.gif)
I'm lost at what to do...
In case it helps, this is the .snt file:
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="Final_Destination" />
</Main>
</SOUNDS>
<PROPERTIES Volume="0.8" MinDistance="1" MaxDistance="12" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.8" Priority="0" />
</SOUNDENTITY>