Hello
I have a really annoying problem in amnesia when I take an object (example: tinderbox) sometimes the game freezes and i cannot do Anything,
I am obliged to do CTRL + ALT + DEL
Can annyone help me ?
Thank for help.
HPL.log if needed :
Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
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Init lowlevel graphics: 800x600 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 800 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 7300 GS/PCI/SSE2
Version: 2.1.2
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Haut-parleurs (SoundMAX Integrated Digital Audio)(OpenAL default)
Trying to open device 'Generic Software on Haut-parleurs (SoundMAX Integrated Digital Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2395 ms
Entities: 611 ms
Compilation: 2 ms
Total: 3111 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Silent' Path: 'C:\Users\Silent\Documents/Amnesia/Main/Silent/'
-------- BEGIN LOAD FROM C:\Users\Silent\Documents/Amnesia/Main/Silent/AutoSave_Transept_2011_6_2_19_44_41_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '23_torture_transept.map' ---------
Cache Loading: 6629 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
Entities: 2168 ms
Compilation: 75 ms
Total: 9065 ms
Meshes created: 173
Bodies created: 98
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
I already put the last patch 1.2