Tanshaydar
From Beyond
Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation:
67
|
RE: [Paracusia] A new game, i am working on, inspired by amnesia
In other words, jump scares?
|
|
07-02-2011, 10:26 AM |
|
BlueFury
Senior Member
Posts: 470
Threads: 30
Joined: May 2011
Reputation:
9
|
RE: [Paracusia] A new game, i am working on, inspired by amnesia
(07-02-2011, 10:26 AM)Tanshaydar Wrote: In other words, jump scares?
the atmosphere is scary, you will have no weapons, the same gameplay with the monsters. And the jump scares will be added
only a few in the whole game or they will become too predictable
Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
|
|
07-02-2011, 11:52 AM |
|
nemesis567
Posting Freak
Posts: 874
Threads: 65
Joined: May 2011
Reputation:
10
|
RE: [Paracusia] A new game, i am working on, inspired by amnesia
Poltergeists are the strange winds from amnesia.
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
|
|
07-02-2011, 02:05 PM |
|
BlueFury
Senior Member
Posts: 470
Threads: 30
Joined: May 2011
Reputation:
9
|
RE: [Paracusia] A new game, i am working on, inspired by amnesia
(07-02-2011, 02:05 PM)nemesis567 Wrote: Poltergeists are the strange winds from amnesia.
really?
havent completed the game yet
and they are ghosts that can make things fly in myths/legends IRL
http://en.wikipedia.org/wiki/Poltergeist
Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
|
|
07-02-2011, 07:08 PM |
|
vanjavk
Member
Posts: 54
Threads: 5
Joined: Sep 2010
Reputation:
0
|
RE: [Paracusia] A new game, i am working on, inspired by amnesia
seems interesting, keep it alive
|
|
07-04-2011, 07:47 PM |
|
BlueFury
Senior Member
Posts: 470
Threads: 30
Joined: May 2011
Reputation:
9
|
RE: [Paracusia] A new game, i am working on, inspired by amnesia
(07-04-2011, 07:47 PM)vanjavk Wrote: seems interesting, keep it alive
yeah, i hope the money does
everything starts looking awesome
if it will turn out to be nothing
like over 1000 bugs and stuff like that
i will show my work to frictional
Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
|
|
07-04-2011, 10:03 PM |
|
nemesis567
Posting Freak
Posts: 874
Threads: 65
Joined: May 2011
Reputation:
10
|
RE: [Paracusia] A new game, i am working on, inspired by amnesia
Why will you show your work to frictional if it has 1000 bugs?
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
|
|
07-05-2011, 03:01 AM |
|
hollowleviathan
Posting Freak
Posts: 863
Threads: 2
Joined: Oct 2010
Reputation:
2
|
RE: [Paracusia] A new game, i am working on, inspired by amnesia
To temper their immune systems.
|
|
07-05-2011, 08:45 AM |
|
BlueFury
Senior Member
Posts: 470
Threads: 30
Joined: May 2011
Reputation:
9
|
RE: [Paracusia] A new game, i am working on, inspired by amnesia
(07-05-2011, 03:01 AM)nemesis567 Wrote: Why will you show your work to frictional if it has 1000 bugs?
if the game begins to suck, ya know
maybe they could fix stuff and help
Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
|
|
07-05-2011, 01:04 PM |
|
nemesis567
Posting Freak
Posts: 874
Threads: 65
Joined: May 2011
Reputation:
10
|
RE: [Paracusia] A new game, i am working on, inspired by amnesia
Doubt they would, but let's hope you don't get 1k bugs
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
|
|
07-05-2011, 01:09 PM |
|
|