Thomas
Frictional Games
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Blog: "Tech feature: Scripting overview #1"
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07-04-2011, 03:51 PM |
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WindexGlow
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RE: Blog: "Tech feature: Scripting overview #1"
Frictional is what set me on the modding path, and I remember just how useless I was, probably 14 if that. I had never touched a modeling tool then, and since I have used the same one : Maya. I never touched a scripting language, and now I'm programming (well...scripting) my own game using Unity3D.
In fact, that game is a survival set up in an office. My first scene with penumbra was an office. Odd how that goes around :p
So I can kind of understand just how much this is going to make developing your game easier. Expect a lot more polish and more complicated scripts, guys. If even things like movement is done via script, I'm sure entirely different games may be possible.
Also, youtube comments FTW Depth : the dark decent & Amnesia DCL.
Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
(This post was last modified: 07-04-2011, 05:05 PM by WindexGlow.)
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07-04-2011, 05:03 PM |
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nemesis567
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RE: Blog: "Tech feature: Scripting overview #1"
Oh, I miss C++ scripting. You made me get onto it again! It's similar to Angel Script.
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(This post was last modified: 07-04-2011, 07:23 PM by nemesis567.)
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07-04-2011, 07:21 PM |
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Tottel
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RE: Blog: "Tech feature: Scripting overview #1"
Looks really handy.
Working on a map and constantly having to reload was quite a pain at times. Not to mentionwhat it must have been to develop all current Frictional Games' games.
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07-04-2011, 08:05 PM |
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nemesis567
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RE: Blog: "Tech feature: Scripting overview #1"
yeah, it will be a lot easier
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
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07-04-2011, 08:38 PM |
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Thomas
Frictional Games
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RE: Blog: "Tech featuScripting overview #1"
(07-04-2011, 08:05 PM)Tottel Wrote: Working on a map and constantly having to reload was quite a pain at times. Not to mentionwhat it must have been to develop all current Frictional Games' games.
Note that when map scripting you actually get a lot of these features as well. There is a button in the Debug menu for only reloading scripting and any errors in script pops up just like in the video.
This scripting (which now is used for the entire game) is based on the map scripting.
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07-05-2011, 07:23 AM |
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nemesis567
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RE: Blog: "Tech feature: Scripting overview #1"
Debug is easier than ever. That thing about compiling on task change may not be so efficient if the script is really huge, I guess. Or am I mistaken?
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(This post was last modified: 07-05-2011, 01:08 PM by nemesis567.)
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07-05-2011, 01:08 PM |
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laser50
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RE: Blog: "Tech feature: Scripting overview #1"
Awesome!
Oh, by the way Thomas, In your video, One folder said "Amneia DLC" Should be Amnesia DLC??
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07-05-2011, 02:19 PM |
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Thomas
Frictional Games
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RE: Blog: "Tech featuScripting overview #1"
(07-05-2011, 01:08 PM)nemesis567 Wrote: Debug is easier than ever. That thing about compiling on task change may not be so efficient if the script is really huge, I guess. Or am I mistaken?
It only recompiles files that have changed so should not be a problem.
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07-05-2011, 02:31 PM |
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