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Custom model issue
Phoroneus Offline
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Posts: 141
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Joined: Feb 2011
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#1
Custom model issue

I'm working on a new enemy for my current project, intending to use the grunt/brute skeleton and animations (since I'm not comfortable animating yet). Unfortunately, his eyes, teeth, tongue, and eyebrows all fail to render in ModelView. I've made all of them a part of the main mesh (they're all connected to each other, none is free-floating) but only the main body mesh shows up in HPL ModelView.

Here's the screens of the faces in ModelView and Blender's render, respectively:
http://i55.tinypic.com/5n93yo.png

Has anyone else had this problem, or know how to fix it?


Of note: This model is incomplete, and won't appear like this in the release, but I'd like to get it working in-game as a placeholder at least.

[Image: at_9365860.png]

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08-28-2011, 09:03 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
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#2
RE: Custom model issue

Did you convert all your quads to triangles before exporting?

Tutorials: From Noob to Pro
08-28-2011, 09:20 AM
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plutomaniac Offline
Super Moderator

Posts: 6,368
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#3
RE: Custom model issue

Also make sure all normals are 1.000 (meaning 1) and not something else. In the ModelEditor.log, what does it report?
08-28-2011, 12:10 PM
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Endlvl Offline
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#4
RE: Custom model issue

Hey glad to see someone else is also learning or maybe already knows organic modeling Big Grin. Ive been experimenting with a couple of techniques (in maya) but its tough to find tuts on organic modeling. Any ideas? what did u use Phoroneus? ive gone through a lot lol.
08-30-2011, 06:55 PM
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Rapture Offline
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#5
RE: Custom model issue

Left one looks freaky enough. I kinda like it!
08-30-2011, 08:14 PM
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MrBigzy Offline
Senior Member

Posts: 616
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#6
RE: Custom model issue

It looks like it's just textures missing, so make sure all the textures are in the same directory as the model (in the main amnesia directory). If they are, then it's probably an issue with UV's not exporting properly. Did you create the whole mesh at once or did you merge meshes for the teeth and such to create the final mesh?
08-30-2011, 10:20 PM
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