I'm working on a new enemy for my current project, intending to use the grunt/brute skeleton and animations (since I'm not comfortable animating yet). Unfortunately, his eyes, teeth, tongue, and eyebrows all fail to render in ModelView. I've made all of them a part of the main mesh (they're all connected to each other, none is free-floating) but only the main body mesh shows up in HPL ModelView.
Here's the screens of the faces in ModelView and Blender's render, respectively:
http://i55.tinypic.com/5n93yo.png
Has anyone else had this problem, or know how to fix it?
Of note: This model is incomplete, and won't appear like this in the release, but I'd like to get it working in-game as a placeholder at least.