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Rebellious Bookcases
Bennick Offline
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#1
Rebellious Bookcases

okay, so in the level editor, I have a bunch of bookcases that I unchecked the "active" box yet, when I playtest the map, the bookcases are still there. The books on them are inactive and work for that, but the bookcases themselves are perfectly tangible. How can I fix this?

Fratricide (title not finalized): 2/7 maps. :D
09-08-2011, 09:44 PM
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#2
RE: Rebellious Bookcases

You can only disable/hide entities. Find a bookshelf entity.

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09-08-2011, 10:09 PM
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plutomaniac Offline
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#3
RE: Rebellious Bookcases

or make one by adding it in a body
09-08-2011, 11:10 PM
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Bennick Offline
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#4
RE: Rebellious Bookcases

(09-08-2011, 10:09 PM)Your Computer Wrote: You can only disable/hide entities. Find a bookshelf entity.
I did, that's what I'm using. the entity refuses to disappear.

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09-09-2011, 12:12 AM
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#5
RE: Rebellious Bookcases

(09-09-2011, 12:12 AM)Bennick Wrote: I did, that's what I'm using. the entity refuses to disappear.

Try using SetPropActiveAndFade() if SetEntityActive() doesn't work.

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09-09-2011, 12:16 AM
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Bennick Offline
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#6
RE: Rebellious Bookcases

(09-09-2011, 12:16 AM)Your Computer Wrote:
(09-09-2011, 12:12 AM)Bennick Wrote: I did, that's what I'm using. the entity refuses to disappear.

Try using SetPropActiveAndFade() if SetEntityActive() doesn't work.
still not working. =/ should I have made it active and used SetPropActiveAndFade?


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09-11-2011, 12:31 AM
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#7
RE: Rebellious Bookcases

(09-11-2011, 12:31 AM)Bennick Wrote: still not working. =/ should I have made it active and used SetPropActiveAndFade?

Looks like you might be doing some work in the model editor then till it works.

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09-11-2011, 02:08 AM
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