When I open the game, it brings up a graphics menu. I leave it at the default, and press continue. The game starts, and the intro begins. It says something about immersing myself in the game, not playing to win, etc. After 2-4 screens of this, the game goes black upon me hitting continue. The music continues to play, but my mouse is stuck in the upper left corner. Alt + Tab does not do anything, and pressing Ctrl + Alt + Delete appears to do nothing at first but eventually it does go to the log out/task manager menu. Upon pressing cancel or opening the task manager, I either cannot move the mouse or find Amnesia unresponsive and have to quit it. Sometimes I have to manually power down the computer because I can't do anything. Please help me, I really want to play this game.
EDIT:
Been reading other threads, looks like you guys need that hpl file. Here it is
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos
-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Mobility Radeon HD 5800 Series
Version: 4.1.10666 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (High Definition Audio Device)(OpenAL default)
1. Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device)
2. Speakers (High Definition Audio Device)
3. Digital Audio (S/PDIF) (High Definition Audio Device)
Trying to open device 'Generic Software on Speakers (High Definition Audio Device)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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Game Running
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