Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Amnesia: A Machine For Pigs Discussion Topic Part 1
Jack O'Lantern Offline
Member

Posts: 67
Threads: 0
Joined: Oct 2012
Reputation: 0
RE: Amnesia: A Machine For Pigs Discussion

I hope AAMFP has a realistic inventory system. I like realistic inventory systems.
11-15-2012, 07:49 AM
Find
Kman Offline
Posting Freak

Posts: 4,187
Threads: 25
Joined: Jul 2011
Reputation: 219
RE: Amnesia: A Machine For Pigs Discussion

(11-15-2012, 07:07 AM)Xvideogamer720X Wrote: *"I hope AAMFP..." loops incoming*

I hope AAMFP has cut scenes :p
Seeing as Frictional have said multiple times that they don't like cut scenes and think it ruins immersion, I doubt it will.

Posting Freak
11-15-2012, 08:04 AM
Website Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
RE: Amnesia: A Machine For Pigs Discussion

I hope AAMFP will be inspiring and both scare the crap out of me, but also giving inspiration for custom maps...

Trying is the first step to success.
11-15-2012, 08:33 AM
Find
Deep One Offline
Posting Freak

Posts: 1,150
Threads: 9
Joined: Jun 2012
Reputation: 63
RE: Amnesia: A Machine For Pigs Discussion

I hope AAMFP will have playable flashbacks - not just voices like in ATDD.
11-15-2012, 08:54 AM
Find
xxxxxxxxxxxxxxxx Away
Posting Freak

Posts: 935
Threads: 0
Joined: Jun 2012
Reputation: 54
RE: Amnesia: A Machine For Pigs Discussion

Quote: I hope AAMFP has a realistic inventory system. I like realistic inventory systems.
They mentioned in an interview that it probably won't have an inventory at all. As in, if you want to use an object somewhere you have to pick it up with your mouse and carry it there manually. The interview is pretty old though, so I don't know if they kept that idea.
11-15-2012, 09:13 AM
Find
maarten12100 Offline
Senior Member

Posts: 447
Threads: 0
Joined: Oct 2012
Reputation: 4
RE: Amnesia: A Machine For Pigs Discussion

(11-15-2012, 09:13 AM)Hirnwirbel Wrote:
Quote: I hope AAMFP has a realistic inventory system. I like realistic inventory systems.
They mentioned in an interview that it probably won't have an inventory at all. As in, if you want to use an object somewhere you have to pick it up with your mouse and carry it there manually. The interview is pretty old though, so I don't know if they kept that idea.
Well that'd suck
Remember those items you us multiple times jar dril lighter saw etc
Both in penumbra and amnesia this was an important game element
11-15-2012, 10:45 AM
Find
xxxxxxxxxxxxxxxx Away
Posting Freak

Posts: 935
Threads: 0
Joined: Jun 2012
Reputation: 54
RE: Amnesia: A Machine For Pigs Discussion

Quote: Well that'd suck

Remember those items you us multiple times jar dril lighter saw etc

Both in penumbra and amnesia this was an important game element
Aah don't be so pessimistic Wink Maybe it simply means they'll replace those standard "point n' click adventure" - type puzzles with more clever ones? I never found it thaaat appealing to just rub random items from my inventory on objects in the level Tongue
11-15-2012, 11:25 AM
Find
Ossie Offline
Senior Member

Posts: 398
Threads: 8
Joined: Nov 2012
Reputation: 17
RE: Amnesia: A Machine For Pigs Discussion

thechineseroom are smart folks - if the standard inventory is discarded then it will only be because they've devised a better method.
11-15-2012, 11:30 AM
Find
maarten12100 Offline
Senior Member

Posts: 447
Threads: 0
Joined: Oct 2012
Reputation: 4
RE: Amnesia: A Machine For Pigs Discussion

(11-15-2012, 11:25 AM)Hirnwirbel Wrote:
Quote: Well that'd suck

Remember those items you us multiple times jar dril lighter saw etc

Both in penumbra and amnesia this was an important game element
Aah don't be so pessimistic Wink Maybe it simply means they'll replace those standard "point n' click adventure" - type puzzles with more clever ones? I never found it thaaat appealing to just rub random items from my inventory on objects in the level Tongue
If they have a excellent way of applying this it'll be fine.
I concur that having a broom,pickax and a shovel in your invent is not manageable without backpack.
I personally didn't like it al that much when I had to carry cogwheels and coal all over the place or where I had to carry those pipes.
11-15-2012, 01:07 PM
Find
Kein Offline
Posting Freak

Posts: 1,444
Threads: 22
Joined: Sep 2010
Reputation: 25
RE: Amnesia: A Machine For Pigs Discussion

(11-14-2012, 01:57 PM)GrAVit Wrote: I hope AAMFP will have a lot of breakable items. I like breaking things.
(11-15-2012, 04:20 AM)Macgyverthehero Wrote: I hope AAMFP will have something totally bizarre. Like a monster or scene.
(11-15-2012, 04:47 AM)Statyk Wrote: I hope AAMFP doesn't involve Robopig.
(11-15-2012, 07:07 AM)Xvideogamer720X Wrote: I hope AAMFP has cut scenes :p
(11-15-2012, 08:33 AM)beecake Wrote: I hope AAMFP will be inspiring and both scare the crap out of me, but also giving inspiration for custom maps...
(11-15-2012, 08:54 AM)Deep One Wrote: I hope AAMFP will have playable flashbacks - not just voices like in ATDD.



[Image: XV0JQ.jpg]

"Avoid Capture"
Bugs/Tricks Gallery:
1 | 2 | 3
(This post was last modified: 11-15-2012, 03:30 PM by Kein.)
11-15-2012, 03:18 PM
Find




Users browsing this thread: 10 Guest(s)