(04-11-2012, 10:14 AM)Mackiiboy Wrote: (04-11-2012, 10:01 AM)zombiehacker595 Wrote: this is the first time of trying this now i know that it included like setplayer look at or something but what would i add to the script to get a player to look at an area for 1 or 2 seconds
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You could add a timer, after 0 seconds, the player starts to look at a specific entity/area with:
void StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback);
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Forces the player to look at a certain entity until StopPlayerLookAt is used.
asEntityName - the entity to look at
afSpeedMul - how fast should the player look at the entity
afMaxSpeed - maximum speed allowed
asAtTargetCallback - function to call when player looks at target
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And after 2 seconds in your timer, the player stops to look at the entity/area with:
void StopPlayerLookAt();
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It requires that you know how to set up a timer.
ok cool i got it to work thanks for the info