(04-12-2012, 11:06 PM)Strembitsky Wrote: void ActivateMonster(string &in item)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "Idle");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "Idle");
SetEntityActive("servant_brute_2", true);
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_3", 0, "Idle");
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_4", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle");
SetEntityActive("servant_grunt_1", true);
}
Isn't in OnLeave, OnStart, or OnEnter. Move it to where you want it.
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "PlayerStartArea_1", "Reset", true, 1);
SetEntityPlayerInteractCallback("lantern_1", "ActivateMonster", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "ApareceMounstruo", true, 0);
AddEntityCollideCallback("Player", "Scary_Area_2", "Scary_2", true, 1);
AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1);
SetEntityPlayerInteractCallback("music", "Roar2", true);
SetEntityPlayerInteractCallback("music", "Roar1", true);
AddUseItemCallback("", "llave1", "puerta1", "KeyOnDoor", true); //Puerta1
AddUseItemCallback("", "llave3", "puerta3", "KeyOnDoor3", true); //Puerta3
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("puerta1", false, true);
PlaySoundAtEntity("", "unlock_door", "puerta1", 0, false);
RemoveItem("llave1");
}
void KeyOnDoor3(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("puerta3", false, true);
PlaySoundAtEntity("", "unlock_door", "puerta3", 0, false);
RemoveItem("llave3");
}
void ActivateMonster(string &in item)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "Idle");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "Idle");
SetEntityActive("servant_brute_2", true);
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_3", 0, "Idle");
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_4", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle");
SetEntityActive("servant_grunt_1", true);
}
void ApareceMounstruo(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
ShowEnemyPlayerPosition("servant_grunt_1");
PlaySoundAtEntity("amb_hunt", "amb_hunt.snt", "player", 5, false);
}
void Scary_2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("cotito_1", true);
AddPropImpulse("cotito_1", 30, 0, 0, "world");
PlaySoundAtEntity("cotito_1", "24_iron_maiden.snt", "Player", 0, false);
AddTimer("", 0.3f, "Timer_2");
}
void StartMusic(string &in asParent, string &in asChild, int alState)
{
PlayMusic("HxH48Piano.ogg", true, 1.5, 2, 1, true);
}
void Roar1(string &in Entity)
{
PlaySoundAtEntity("Roar1", "Skirnks theme.snt", "Roar1", 0, false);
}
void Roar2(string &in Entity)
{
PlaySoundAtEntity("Roar2", "HxH48Piano1.snt", "Roar2", 0, false);
}
void Reset (string &in asParent, string &in asChild, int alState)
{
}
void OnLeave()
{
}
////////////////////////////
// Run when leaving map
not work