Blinkatl 
 
 
		
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Please check the troubleshooting guides before posting! 
			 
			
				I am trying to run Amnesia and have tried the solutions in the forums. My HPL log is the following: 
 
 
-------- THE HPL ENGINE LOG ------------ 
Engine build ID 20100818114615 
 
Creating Engine Modules 
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Creating graphics module 
Creating system module 
Creating resource module 
Creating input module 
Creating sound module 
Creating physics module 
Creating ai module 
Creating gui module 
Creating generate module 
Creating haptic module 
Creating scene module 
-------------------------------------------------------- 
 
Initializing Resources Module 
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Creating loader handlers  
Creating resource managers 
Adding loaders to handlers  
-------------------------------------------------------- 
 
Initializing Graphics Module 
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Setting video mode: 1024 x 768 - 32 bpp 
Init Glew...OK 
Setting up OpenGL 
Vendor: Intel 
Renderer: Intel® HD Graphics 
Version: 2.1.0 - Build 8.15.10.2189 
Max texture image units: 16 
Max texture coord units: 8 
Max user clip planes: 6 
Two sided stencil: 1 
Vertex Buffer Object: 1 
Anisotropic filtering: 1 
Max Anisotropic degree: 2 
Multisampling: 1 
Texture compression: 1 
Texture compression S3TC: 1 
Auto generate MipMaps: 1 
Render to texture: 1 
Max draw buffers: 8 
Max color render targets: 8 
Packed depth-stencil: 1 
Texture float: 1 
GLSL Version: 1.20 - Intel Build 8.15.10.2189 
ShaderModel 2: 1 
ShaderModel 3: 1 
ShaderModel 4: 0 
OGL ATIFragmentShader: 0 
ATTENTION: System does not support const arrays in glsl! 
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported! 
ERROR: Could not create frame buffer for Deferred renderer type: 0! 
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information. 
 
Thanks.
			 
			
			
			
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	| 06-02-2012, 09:05 AM  | 
	
		
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