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When player enters script area then load next level?
Cruzore Offline
Senior Member

Posts: 301
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Joined: Jun 2012
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#6
RE: When player enters script area then load next level?

no, just fill the spaces.
Changemap("yourmapname.map", "Yourstartpos", "", "");
use a collide callback for the area and yourself, and add a custom function, where the changemap function is inside.
06-20-2012, 07:45 PM
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RE: When player enters script area then load next level? - by Cruzore - 06-20-2012, 07:45 PM



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