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Text for a key in a NEW level
Mooserider Offline
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Posts: 64
Threads: 11
Joined: Jan 2011
Reputation: 2
#2
RE: Text for a key in a NEW level

Apologies, I'm not exactly sure what you mean - but if you've put the key in a lang file it would work for any level that the key is put in. If you mean making a key from one level opening a door in another, a callback in the level with the door should suffice Smile
The callback for displaying a message is SetMessage("Category", "Entry", X.0f)
X being the amount of time you want the message to be on the screen.

Edit: Also in the future you should probably post questions like this in the development support section, just a tip Smile

Working on a FC: "Don't Let Go "
(This post was last modified: 06-22-2012, 07:49 AM by Mooserider.)
06-22-2012, 07:37 AM
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Messages In This Thread
Text for a key in a NEW level - by Hartmann - 06-22-2012, 07:31 AM
RE: Text for a key in a NEW level - by Mooserider - 06-22-2012, 07:37 AM
RE: Text for a key in a NEW level - by Traggey - 06-22-2012, 11:37 AM
RE: Text for a key in a NEW level - by Hartmann - 06-22-2012, 01:09 PM
RE: Text for a key in a NEW level - by The Shanus - 06-22-2012, 02:30 PM
RE: Text for a key in a NEW level - by Cruzore - 06-22-2012, 01:14 PM



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