Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Keeping a safety_normal_vert door open
Cruzore Offline
Senior Member

Posts: 301
Threads: 2
Joined: Jun 2012
Reputation: 37
#2
RE: Keeping a safety_normal_vert door open

I would suggest trying it with one of these, most likely the first one first:
void SetPropObjectStuckState(string& asName, int alState);

void SetWheelStuckState(string& asName, int alState, bool abEffects);

void SetLeverStuckState(string& asName, int alState, bool abEffects);

Makes a prop\wheel\lever stuck in a certain state.
asName - internal name
alState - 0 = not stuck, 1 = at
max, -1 = at min
abEffects - use effects
Edit: What was I thinking..that won't work, and I don't think you can keep that door open.

Think, before you speak Google, before you post
(This post was last modified: 07-02-2012, 01:20 PM by Cruzore.)
07-02-2012, 01:04 PM
Find


Messages In This Thread
RE: Keeping a safety_normal_vert door open - by Cruzore - 07-02-2012, 01:04 PM



Users browsing this thread: 2 Guest(s)