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Low Frame Rate on Better Video Card?
tonewww Offline
Member

Posts: 244
Threads: 50
Joined: Mar 2009
Reputation: 1
#1
Solved: 8 Years, 9 Months ago Low Frame Rate on Better Video Card?

so my specs have changed recently on my pc and now the game runs like crap
My old Specs
Processor: Pentium® Dual Core CPU E6300 @ 2.8 Ghz 2.79 GHz
Memory:4 GB
System Type: 64 bit os
Graphics Card: Nivida Geforce Gt 220
With This Setup the game ran fine, i could play with SSAO on and everything else set to look good
New Specs
Processor: Same
Memory: Same
System Type: Same
Graphics Card: Nivida Geforce GTX 550 ti superclocked +72 mhz
With This setup my game runs below expectations, i didnt modify any settings from my original setup have reinstalled using gamefly due to it mergeing with D2D. the game gives me a OpenGL timeout if i dont disable half of the post processing effects and all that jazz in the graphics options with those on the effect is almost like a frame skip effect which can be really annoying and makes my game unplayable for me, ive done all the default troubleshooting and here is my hpl.log oh and also i can run penumbra just fine, if that helps at all
Spoiler below!
Version 1.20 - s53830190-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 550 Ti/PCIe/SSE2
Version: 4.2.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (2- Turtle Beach PX3 (PC))(OpenAL default)
1. Generic Software on Digital Output Device (SPDIF) (High Definition Audio Device)
2. Generic Software on Speakers (High Definition Audio Device)
Trying to open device 'Generic Software on Speakers (2- Turtle Beach PX3 (PC))'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1036 ms
Entities: 176 ms
Compilation: 1 ms
Total: 1222 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Andrew' Path: 'C:\Users\Tony\Documents/Amnesia/Main/Andrew/'
--------------------------------------------------------
Statistics
--------------------------------------------------------
Medium framerate: 40.683092
--------------------------------------------------------
User Exit
--------------------------------------------------------
Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------
Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------
Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------
Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting System Module
--------------------------------------------------------
--------------------------------------------------------
Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|


*Wishes Penumbra Tech Demo section would return*
07-10-2012, 01:43 AM
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Low Frame Rate on Better Video Card? - by tonewww - 07-10-2012, 01:43 AM



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