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Posting Freak
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RE: How to make Enemies
Ok,ok wait a second. Just so we're on the same page here, cuz I'm a bit confused about what you know already and what not: An enemy consists of three main elements. The first one is the mesh, thats the 3d geometry it is made of. The second part is the skeleton that is inside the mesh and used to animate it. The third one is the material which is the color of the enemy and which also tells the engine how the mesh will react to light. (shininess etc.)
Now to edit the mesh or create a new one and to create animations you'll need a 3D program like the ones we've mentioned. The material consists of several texture maps which can be edited in 2D programs like Photoshop or Gimp.
The Model Editor is, despite its name, not meant for modeling or animating. Traggey can probably tell you a lot more about it than I, (cuz I've never worked with HPL engine) but as far as I know it's just there to make the model "engine-ready", that is tell the engine what materials to use etc. so you create your model in 3ds Max or whatever, export it, run it through the model editor and then use it in your mod.
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08-08-2012, 11:18 PM |
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