Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


[IDEA] punishment for look at the monter's face in Amnesia
xxxxxxxxxxxxxxxx Away
Posting Freak

Posts: 935
Threads: 0
Joined: Jun 2012
Reputation: 54
#46
RE: [IDEA] punishment for look at the monter's face in Amnesia

Quote: A great sanity meter I've seen in a game is "Call of Cthulhu: Dark Corners of the Earth". The sanity meter was outstanding back in that game (my opinion).
Ah yes, if I remember correctly, you had to pay attention to your characters breathing and heartbeat, instead of checking a value in your inventory. And if you pulled out your gun at the wrong moment, your character would shoot himself out of panic... I have to say the way that game handled insanity was one of my favourite aspects about it.

I especially liked the short sequences where you remembered being back at the Asylum - and I'm still not sure if those were triggered by insanity score, or simply when you reached a certain point in the level. I found it quite intriguing, how each time you could walk that corridor down a bit further - until I was actually curious to see where that would lead me. Unfortunately I finished the game before I found out - so maybe they were simply triggered by insanity and I didn't go insane often enough? Or maybe you weren't supposed to find out? See, it's elements of uncertainty that make horror games great in my opinion Big Grin
(This post was last modified: 08-30-2012, 08:53 PM by xxxxxxxxxxxxxxxx.)
08-30-2012, 08:52 PM
Find


Messages In This Thread
RE: [IDEA] punishment for look at the monter's face in Amnesia - by xxxxxxxxxxxxxxxx - 08-30-2012, 08:52 PM



Users browsing this thread: 3 Guest(s)