(11-08-2012, 06:49 PM)Hirnwirbel Wrote: Ah so HPL doesn't support Material IDs/ several materials on one model... Thats good to know. Very limiting though, especially when it comes to very big models where one would like to combine several tileable textures for example. Hope they'll implement that feature in HPL 3.
Btw, such a small model should not have more than one texture in the first place.... But since you weren't aiming to make an optimized model anyway, I'll shut up now. ![Wink Wink](https://www.frictionalgames.com/forum/images/smilies/wink.gif)
The servant grunt has the hair material and the body material. HPL2 must support several materials.